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=Homeworld= [[File:Falqerk.jpg|thumb|right|300px|A quiet day on Falqerk]] Located in northern Segmentum Ultima, the planet of Falqerk is a bleak place; The skies are almost permanently grey, and the temperature only varies between cold and colder still. The varied terrain tends towards being sparsely forested and with poor soil, making for hard living. For the average Falqerkan citizen, most of the year is dedicated to preparing to survive the winter or evading the persistent xenos raiders. With all the hardships of living, one would think the Falqerkans to be a dour and sombre people. Somehow though, the people of Falqerk elude this assumption. Instead they are possessed of a stalwart resilience to these hardships, overcoming the challenges of their lives with an unshakeable optimism and infectious good humour. Aside from a few heavily fortified strongholds dug deep into the mountains, the majority of the Falqerkan settlements are temporary; most Falqerkans live in semi-nomadic clans. The constant threat of raiders is a way of life, and shooting down bands of raiders from the safety of the fortifications each clan constructs is a regular chore. But the larger and more organised bands of raiders pose serious threats, as most clans do not have enough manpower to safely deal with them. So, the Falqerkan clans make their forts from prefabricated components and armoured vehicles, that can be quickly constructed and deconstructed with great speed and efficiency. Other clans build their forts directly into their vehicles; makeshift airships and track-mounted fortresses that traverse the planet stopping only to gather resources or trade. The more insane clans set out onto the planets vast oceans, building flotillas of enormous floating citadels they join together with cables and chains. These floating cities are spared the winter and all but the most desperate and determined raiders, but they are far from safe. Falqerk doesn't have many dangerous predators that roam its lands, but the watery depths of the great lakes and oceans are not so sparse; beneath these icy depths dwell gargantuan monsters better suited to legends and myth than reality. Tales of colossal sea monsters rising from the depths to attack and consume the floating cities are common, and worryingly accurate in their veracity. However, the oceans and great lakes provide such bountiful sources of food, the most prized resource on Falqerk, that clans will always be drawn to risk their very survival. There is a common saying on Falqerk: ''"If you want to make something of your life, join the merchant guild, or become a soldier"''. This advice, given to so many young men and women as they come of age, combined with the hardships of life on the planet, perfectly explains why Falqerk produces more regiments and navy personnel than any other world in its sector, despite its comparatively small population. ==Notable Regiments== :*'''3rd Falqerkan Engineers, "The Black Watch"'''<br/> The 3rd regiment was one of the most illustrious regiments produced from Falqerk, having served in countless campaigns. These veterans died to a man at the Siege of Terra, fighting in a bitter defence staged on the final approaches to the Imperial Palace. This heroism was lost in the many displays of heroism on that dark day, though the Falqerkan Engineer do not forget. :*'''319th Falqerkan Engineers'''<br/> The 319th regiment played a significant role in the final battle of the Valefiddick Campaign, laying bridges over a river while under intense fire, and going on to lead a charge into a breach supported by the '''180th Juran Light Infantry''' and the '''18th and 12th Hibiki Armoured Infantry''' regiments. ==Notable Personnel== *'''Aethelstan Hakkinen Muir, b. 839.M30, d. 017.M34'''. Muir started his journey as a sergeant in the 1st Falqerkan Engineers regiment. He would prove himself a tenacious and creative leader, and was promoted to lead his own company. There he would fight alongside the warriors of the Justicars. A close bond was formed between the regiment and the XIII, and the 1st would find itself as the backbone of the 9th Expeditionary Fleets Imperial Army support forces. Muir would go on to become the regimental commander for the 1st, and ultimately sided with the traitors. He continued his service with the Justicars after the Heresy and would eventually meet his end in the fierce city fighting on Ithas Secundus during the Asmorian Campaign. {{/tg/-Heresy-IA}}
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