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===Post-Brotherwar=== The industry of [[Chaos]] is likewise byzantine and treacherous, but much more open and zealous in their conflict and competition. However, there is one indisputed power in the [[Dark Mechanicum]], and the most influential force amongst warsmiths and daemon forges. The Forge Lords control the great Daemonforges of Noageddon, the dark flesh factories of Sylph, the Obliterator Crypts of Mezoa, the Hellkite Eeries of Goth, the Behemoth Pits of Solitude and more besides. The Forge Lords are the indispensable masters of the Dark Mechanicum, and those who are not scions of Hadad do well to venerate Hashut lest he deem your forges a suitable addition to his covetous horde. Even the great Bloodsmiths of [[Khorne]] acknowledge the legitimacy of the Hashutite Eastern Orthodoxy, hated though they are. The great success of the Hashutites is simply in their quality and efficiency. To make enemies of those who worship Hashut is to make enemies with Hashut, and thus the Forge Lords. To do so is to deny yourself and your forces the finest weaponry, armour, and monstrous creatures the Dark Mechanicum can provide. Independent forges exist, most certainly, each God has their own famed tech adepts and forge worlds they can call upon, but the Hashutites are second to none. Uneasy pacts, lucrative contracts, and proxies are all used by powerful warlords to ensure that are recieving the quality of the East. Because of their fame and usefulness, the Forge Lords feel they can berate and bully smaller forge worlds and conclaves with impunity, and to a greater extent, they're correct. However, a callous act of destruction has made fatally powerful enemies for the Forge Worlds, and when all is said and done, when all exchanges are made, the friends of the Hashutites are few and far between.
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