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== Military == The FWLM is a typical Inner Sphere military, split specifically into Federal and Provincial units, of which the latter were much more widespread in the league's history. While the Federal troops were 100% loyal and answerable to the Captain-General, the Provincial units were largely self-supplied, raised, and trained by their respective provinces. While this worked for a time, it inevitably led to an act that allowed Provinces to withhold their troops, and the Captain-General eventually put a stop to it when invasions began causing trouble in their borders from both sides. The FWLM started out a combined-arms military, with some of the best naval capacity in the Inner Sphere due to the League's founding from an empire of traders. They preferred no specific type of [[BattleMech]], armor, or aerospace fighter, choosing instead to build their units in the boring way of "whatever was best for the job at hand", allowing them to be a good middle ground for the Inner Sphere armies; just good enough to hold their own, but often too spread out and fractious throughout their history to really become major conquerors. Their elite BattleMech formations were among the best of the Inner Sphere, and the most openly feudal, what with names like "Knights of the Inner Sphere". ==== Notable BattleMechs ==== * '''''Anzu''''' - The League's unofficial mascot 'Mech built in the 31st century after it's reformation. It's sort of designed as a ''[[Shadow Hawk]]'' clone with more energy weapons, as well as one scary L-PPC, allowing it to become a dependable mid-range threat and a darling among League MechWarriors. * '''''Albatross''''' - A bizarre-looking [[beakie]] Assault 'Mech built specifically so that the League could have something that could take out the Clan [[OmniMech|OmniMechs]], since they knew that was probably going to be a big problem for them in the near future. Doesn't really have a set role in any lance, and so it's the Jack-Of-All-Trades 'Mech; capable of hitting from any distance and dangerous at most of them. * '''''[[Awesome (BattleTech)|Awesome]]''''' - A 'Mech that more than lives up to its name. Its a massive Assault 'Mech that's armed with 3 PPC's, and a small laser, with good amount of armor and heat sinks to keep in the battlefield for a long time; usually the posterchild for what people consider a "ZombieMech" due to it's incredible ability to take a beating. * '''''[[Orion#BattleTech|Orion]]''''' - The League's staple 'Mech from the time of the Star League all the way to the present. While it gets called a poor man's ''[[Atlas]]'', that still makes it a pretty solid 'Mech. Has plenty of armor, and a spacious chest cavity means that ground crews adore working in this thing because it's not cram-packed with stuff it doesn't need. The 'Mech was used by Aleksandr Kerensky's in the war against Amaris. The 'Mech even has a IIC version used exclusively by [[Clan Wolf]]. * '''''[[Yeoman (Battletech)|Yeoman]]''''' - A Heavy fire support 'Mech that consists of a cockpit on legs with two massive missile pods attached to it, it can be considered the FWL answer to the [[Catapult]]. * '''''Grand Titan''''' - An Assault 'Mech built to be the close-quarters combatant of the future, It has the rather awkward position of being associated with both the League and also the Word of Blake. Nevertheless, it owns it's role as a brawler; carrying an array of pulse lasers in large, medium, and small size, as well as an SRM and LRM system. * '''''Patriot''''' - A 'Mech designed to be an artillery platform as well as a command 'Mech so that the League wouldn't lose valuable strategic minds over something as stupid as "personal honor" or some crazy bullshit like that, but turned out to be a strong enough design to do well in other roles. It's notably equipped with a Guardian ECM suite designed to make sure everyone can hear whoever's jabbering over the sound of it's missile launcher/artillery round left arm blasting things to fucking death.
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