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==Starfinder== Things actually turn out pretty well for the Ghorans in [[Starfinder]]. They survived long enough to get off Golarion and leave the Pact Worlds, establish their own world Ghorus Prime, and through the power of SCIENCE!!, they managed to finally create a new way to reproduce new Ghorans. Too bad they're on bad terms with the other people of the Pact Worlds. They still haven't forgotten about how they were often devoured and hunted by pretty much anything with a taste for plant flesh(fucking Vegans...), and it's been rumored that they fed information to the [[Vesk]] about the people of the Pact Worlds during the Silent War. So they don't trust anyone else, and the feeling is mutual. So it's not all sunshine and roses for the Ghorans, but things are certainly better for them now than they were on [[Golarion]]. ===Stats=== :'''Ability Score Modifiers:''' +2 Charisma, -2 Intelligence. Sapling Ghorans add +2 to Dexterity, while Oakling Ghorans add +2 to Constitution and Willowers add +2 to Intelligence :'''Type:''' Ghorans are plants. Sapling Ghorans are small plants, while Oakling and Willower Ghorans are medium plants. :'''Delicious:''' You take a –2 penalty to attack rolls and Acrobatics checks to escape a grapple against a creature that uses the grab ability with a bite natural weapon. :'''Limited Plant Benefits:''' Despite being plant creatures, ghorans don’t gain the standard immunities associated with creatures of the plant type. Instead, they gain a +2 racial bonus on saving throws against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants. :'''Past-Life Knowledge:''' Choose two skills from the following list: Computers, Culture, Engineering, Life Science, Medicine, Mysticism, Physical Science, and Profession (each Profession chosen separately). The ghoran adds the chosen skills to their list of class skills or gains a +2 racial bonus to checks with those skills if they are already class skills. :'''Photosynthesis:''' Ghorans undergo photosynthesis to gain nutrition instead of eating (although they can eat if they so wish). A ghoran can go without light (either sunlight or UV light, such as from starships) for 3 days, after which they must attempt Constitution checks to avoid starvation. ''Alternate Racial Traits:''' *'''Magical Talent:''' Some ghorans inherit magical aptitude from their ancestors. Ghorans with this trait gain a +2 racial bonus to Mysticism checks, and they can use detect magic and psychokinetic hand at will as spell-like abilities. This replaces Past Life Knowledge. *'''Psychosynthesis:''' Instead of light, some ghorans’ outer layers are sensitive to thoughts and emotions. Ghorans with this trait gain limited telepathy with a range of 30 feet. Additionally, they can avoid starvation by spending at least 8 total hours a day within 120 feet of a creature that doesn’t have the unliving trait and that has an Intelligence and Wisdom score of at least 10. This replaces Photosynthesis.
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