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===Athasian Gith (Dark Sun)=== Later on in the [[Dark Sun]] setting, they added a strangely-familiar race called the gith, who were mostly savages with more psionics than magic, and no artificial limit on their levels (i.e. nothing killing them for getting a certain level). The adventure Black Spine gives us the gory details. The githyanki were on Athas thousands of years ago to create a fortress, Yathazor, which would act as a base of operations for their usual raiding and such. They had an advantage, because their plane shift ability was pretty scot-free transport in and out of a generally impregnable area; they even set up a magic barrier that took planar-style keys to get in an out of, making their little stronghold pretty impregnable. Until, apparently, a githzerai force infiltrated the area, and set off a "psionic devastator" which mind-fucked the githyanki into barbaric idiocy... who became the ancestors of the Athasian gith. (The adventure even offers speculation that this event could have been a trigger for the development of psionics on Athas overall.) 4th edition offers an alternative take on the subject, saying that the gith are degenerate descendants of a race that visited Athas in a [[Spelljammer|"vast silvery craft"]], only to be stranded by the Gray, whereupon a negative reaction to Athas' unique magical field warped them into savages, though some tribes possess a primitive mythology which centers on trying to rebuild their ancestral craft so they can leave this world. In all editions, Athasian gith are bitter enemies of the [[tarek]]s. Whilst official products have largely focused on Athasian gith as monsters, they have actually received player character conversions! Fans converted them to 2nd edition in the Complete Book of Athasian Humanoids, and to 3e in Terrors of Athas - but beyond that, [[Paizo]] also gave them a PC writeup in their first Dark Sun bestiary article in [[Dungeon Magazine]] #110! The fanmade stats look like this: ::Ability Score Minimum/Maximum: Strength 5/20, Dexterity 8/20, Constitution 5/20, Intelligence 5/20, Wisdom 5/, Charisma /18 ::Ability Score Adjustments: +1 Strength, +1 Dexterity, -1 Constitution, -2 Charisma (but increase Cha by +2 when interacting with other gith) ::Racial Class/Level Limits: [[Fighter]] 16, [[Gladiator]] 14, [[Defiler (Dark Sun)|Defiler]] 12, [[Wizard|Preserver]] 10, [[Cleric]] 12, [[THief]] 12, [[Psion]]icist Unlimited :::Racial Thieving Skill Adjustments: -5% Open Locks, +5% Hide in Shadows, +10% Detect Noise, -15% Climb Walls, -10% Bribe Officials, +10% Dig Tunnel, +5% Escape Bonds ::Natural Armor Class: 8 ::Movement: 10 ::Advantages: :::A gith can "Spring", leaping 20 feet. If a gith Springs into the first round of combat, it gains a +2 attack roll bonus in that round. :::Gith can attack twice per round with their claws if uinarmed, doing 1d4 damage. :::Infravision 60 feet :::Can detect slopes and other changes in terrain when traveling underground :::Gain Jumping as a bonus proficiency, and higher levels in Jumping c an increase the distance of Springing. :::+1 attack roll and +1 damage bonus when wielding spears. ::Disadvantages: :::Gith despise "traitors" who are cooperating with non-gith, and [[Gue'vasa|will single them out as top priority unless more obvious threats are present]], such as a [[half-giant]] or a [[b'rohg]]. :::Gith have a vulnerable nerve cluster on their back. If a called shot successfully hits them on their back, a gith must pass a Save vs. Paralyzation or be Stunned for 1d4 rounds. ::Ability Score Modifiers: +2 Dexterity, -2 Intelligence, -2 Charisma ::Size: Medium ::Base Land Speed: 30 feet ::+10 racial bonus to Jump checks. ::+4 racial bonus to Hide and Move Silently checks. ::+2 natural armor bonus. ::Natural Weaponry: 2 Claw attacks that do 1d4 damage. ::Low-Light Vision ::[[Favored Class]]: [[Rogue]] ::[[Level Adjustment]]: +1 Paizo's 3e version, in comparison, looks like this: ::Ability Score Modifiers: +2 Strength, +2 Wisdom, -2 Intelligence ::Size: Medium ::Type: Humanoid ::Base Land Speed: 30 feet ::Darkvision 60 feet ::Naturally Psionic: 2 bonus psi power points at 1st level. ::Psi-Like Abilities: Athasian gith gain the following psi-like abilities at the indicated levels. Manifester level equal to 1/2 Hit Dice (minimum 1st), save DCs are Charisma based. :::1st Level: Matter Agittion 3/day, Control Flames 3/day :::3rd Level: Biofeedback 3/day :::6th level: Control Body 3/day :::9th Level: Psychofeedback 3/day, Telekinetic Thrust 1/day ::Leaper: Athasian gith gain a +10 racial bonus on Jump checks. ::Natural Weapons: 2 Claw attacks that do 1d4 + Strength modifier Slashing damage. ::[[Favored Class]]: [[Barbarian]] ::[[Level Adjustment]]: +2
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