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=== The Collapse === [[File:Ygur Mage.jpg|thumb|A Yugr Mage]] No one knew why Gloria and Etalia left, and probably no one will ever know. Everyone however knew that they did leave, and that mortals need to finally forge their own destiny in this world. In this first period after their takeoff, civilizations grew like grass after a rain. Most of the sprouted nations rose and fell too quickly to be anything other than footnotes in historical books. Many cultures managed to establish countries and kingdoms that lasted many years, but as tides of history turned they too ultimately became just part of the mythological realm. Two of most well known empires in the present day are the empire of Yugr, and empire of Drache. They were almost exact opposites of each other. The evil Yugr enslaved all of the north, and under its ruleship made earth itself bleed frozen tears. Drache peacefully united all of Midlands, and established rule of law and justice. Many myths and legends tell of tales of wars between the two empires, but all of them agree that destruction of both came from within. Yugrians mastered icecraft and frostcraft magic, but even they couldn’t stop the ice age that froze most of the north. Knowing this they retreated into their ancestral valley deep in the north, and in one night Yugr stopped existing in the eyes of the rest of the world. The region quickly fell into obscurity, with the former slaves fighting against each other for dominance. Dwarfs, Elves, Humans and most importantly Trolls all fought for power. Many war chiefs rose and fell, without any achievements of note. Drachne on another hand was so focused on fighting external threats, that they ignored the growing darkness inside of their empire. One of the tribes from the forbidden crater created new and terrible art of magic – necromancy. They quickly mastered it, managed to breach the barrier of death, and achieved lichdom. With this corruptive power they quickly attacked the empire, and destroyed city after city. When they stopped by gates of the capital of Drachne, it was agreed that no matter what happens to the empire that the necromancers have to be stopped. With great power and ritual magick long forgotten the Drachne mages destroyed the undead armies of their enemy, but in the process cursed the land. No normal life could continue there. Earth turned into mud. In some places no matter the hour the sun seemed to never rise. In other places it seems to never fall. Everywhere humans fell to sicknesses, and in a matter of years the empire fragmented, and fragmented until it was no more. The last line of the Drache royalty tried to recreate its empire in the west near the mountains, but all records of their rule as been lost to time. It is worth noting that over the milenia the ancient curse grew weaker and no longer holds control over the coastal lands and borders of the once empire. It is no longer the fertile land it once was however, but a desolate and dangerous swamp. Some civilizations not only survived a few centuries, but managed to become foundation stones for future kingdoms. Many of them were nomads, like the many ordas on the great steppe, or the Canne people that conquered northern Ram’s Head and assimilated native Kappara and Old Radmir civilizations. Different kind of nomads existed on black sand islands. There existed a sea faring people like no other in the whole world. They spend their lives almost only on their ships, traveling from island to island only to resupply. They finally were united by king, but even then they never accepted a sedentary lifestyle. They found cities, but still had an incredible connection to the sea. A different growth was seen in Westrasi. Following the departure one nation was created and unified the whole continent, or at least that is how westrasi like to remember this period. All nations unified under one banner. However there are little historical accounts of such creation, just an oral tradition reinforced and written down after the creation of the Church of Gloria Estalia in the middle of the Antique age. In fact the few historical writings from the period from this Celestial Empire describe this region as divided, and no less barbaric than the rest of the world. Finally there are three civilizations that not only have their roots in the third era, but are well documented. The first of them is the Celestial Empire. The Souxi-Dan Dao people at first were just the nations of Souxi, Dan and Dao. Each nation with its own kingdom, and each unified in culture, technology and language by end of era. The other two empires copied the achievements of the Celestial empire. Qu-Fu in the north-east was the first empire to do so, and in fact was the only country recognized by isolationists Celestials for a long time. Inversely, the Treant Empire back then was just a jungle south of the Midland, but slowly growed forward. After their first contact with the human empires and the Celestial explorer, Treans understood the importance of politics when dealing with the fleshier races. It was the beginning of their use of vassal tribes to extend their influence.
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