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==Subraces== Rock Gnomes are the "mainstream" gnomes of D&D. These are the more dwarf-like gnomish race, though with a sense of playfulness and a love of practical joking that dwarves definitely lack. These are the intellectual and scholarly branch of the gnome family tree, making them naturally inclined towards arcane magic and practical sciences. By the time of 5th edition, they have been used to assimilate the "tinker gnome" archetype, mostly to provide an alternative to the [[Tinker Gnome|Tinkers & Thinkers]] of [[Dragonlance|Krynn]]. Forest Gnomes, as their name suggests, favor the wilderness and are especially close to the creatures of nature, making them the shyest of the gnome subraces. They can be considered the more elfin of the gnomes, if one directly looks at gnomes as being a blending (metaphorically or literally) between dwarf and elf. Because their niche more heavily overlaps with the elf's niche than the rock gnomes' niche does with the dwarf's, forest gnomes are generally the least remembered and respected of the gnomic races, although 5e promoting them to a corebook subrace may see their fortunes reversed. [[Svirfneblin]]s are the obligatory [[Underdark]] branch of the gnome family tree. Most known for their obsession with gemstones and for being the one Underdark counterpart race who aren't evil. See their own page for more details. Arcane Gnomes are a rock gnome subspecies introduced in [[Dragon Magazine]] #291. Basically, these are rock gnomes who have gone urbanized to truly focus on mastering arcane magic, losing the more "woodsy" benefits of their rock gnome kindred and instead developing stronger wizardly traits. Mostly this manifests as losing the "speak with animals" ability inherent to most gnomes and gaining some classic "wizard's apprentice" cantrips as spell-like abilities (Ghost Sound, Dancing Lights and Prestidigitation), plus the ability to always use magical devices. River Gnomes hail from the same Dragon Magazine issue as Arcane Gnomes, and basically are to the rivers what forest gnomes are to the forests. They're mostly known for being really good swimmers. Wavecrest Gnomes, who hail from the "Stormwrack" coastal/aquatic sourcebook for 3e, are the coastal equivalents to River Gnomes. They're good at swimming and natural sailors. Not a lot more to say about them than that. Ice Gnomes are another "environmental sourcebook" subrace. Hailing from 3e's Frostfell, they are the gnomes who inhabit "frostfell" regions - taigas, tundras, high mountains, basically the really cold parts of the world. They're essentially a watered-down version of the [[Uldra]], a small dwarven/elfin-like fey creature that shares the same environment. Skygnomes are a [[Mystara]]n relative of the rock gnome who truly embrace their racial proclivities for magic and science to become competent tinker gnomes. These guys are so adept with [[magitek]] that they built their own homeland, in the form of a flying city-state the size of a small country which they defend with an armada of magitek biplanes. Told you these guys were competent. [[Tinker Gnome]]s are one of the most well-known - and [[skub]]by - gnomish subraces. Created by a divine curse leveled on failed human worshippers of [[Reorx]], the [[Dragonlance|Krynnish]] god of craftsmanship and invention, Tinker Gnomes are obsessed with '''SCIENCE!''' but cursed to be utterly incapable of ever applying it successfully due to their insistence on making all their machines as complex as possible. They were supposed to be a comic relief race - and as this is the same setting that gave us the [[kender]] for the same reasons, you can figure out that it didn't work so good. These gnomes are also known as "Minoi". Thinker Gnomes are rare Tinker Gnomes who have managed to shake off the worst of Reorx's curse, allowing them to actually do their science properly. Unfortunately, outside of the little-studied continent of Taladas, they are a distinct minority in a race that has come to define its very culture around the deep side-effects of their racial curse. As such, they are known as "mad gnomes" by their cursed kinsfolk. They call themselves the Gnomoi. [[Feywild]] Gnomes, as discussed above, are a race of diminutive [[eladrin]]-like fey who have been shaped extensively by a history of slavery under the thumb of the [[fomorian]]s. They are charming but paranoid people, ever protective of their personal liberty, and with a potent natural knack for illusions. [[Golarion]] Gnomes are, like [[Feywild]] Gnomes, a species of [[fey]] creature. Lacking access to the vibrant energies of their [[Plane of Faerie|faerieland]] home forces them to seek constant emotional and mental stimulation, lest they be literally killed by apathy. [[Bleachling]]s are a subrace of this subrace; older gnomes who have succumbed to the [[Bleaching]], but somehow survived the final stages, gaining enhanced longevity, greater mental stability and an affinity for the magic of nature. The two races don't get on; gnomes find bleachlings creepy on the level of being walking corpses, whilst bleachlings look down on their "immature" counterparts.
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