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===Maelstrom=== Maelstrom Champions are cast in yellow plastic. They gain +1 step on the victory ladder for each follower they take out personally. Maelstrom characters are typically have skills that are able to hit multiple models in a single hex, or are able to strike into multiple hexes. Their followers often come with abilities to rapidly deploy or take advantage of area. *'''Titus, the Disgraced: (Borderlands Starter Set)''' Titus is the quintessential Maelstrom champion. He is a great hunter of followers. On his own he is a very useful champion, with +1 dodge and protection against follower attacks as his passive ability. He can force enemy followers to move to his advantage, and has a couple of primary attacks that can strike multiple models in different hexes. His ultimate ability also lets him use a skill, move one space, and use another skill, <u>AS ONE ACTION</u> So he is meaty enough to square up to enemy champions if he needs to. His Glory Seeker followers are no slouches either and have an attack that scales massively as the target gets surrounded by more Glory Seekers, meaning it pays to spread them about rather than concentrate them. Additionally, Titus is great for positional play as his followers automatically move two spaces when they are recruited, getting them back into action quickly. Titus is a good general option for games of nearly any size. *'''Blackjaw, the Sweeping Flame:''' like Titus, Blackjaw is a pretty good Maelstrom champion, though he does have much tighter focus. In many cases Blackjaw's attacks must exclusively attack followers or have better efficiency against multi-model groups. He gets a bonus action if he knocks out followers and his ultimate ability is a five model nuclear blast. That's not to say he can't try his luck against enemy champions too, but he has relatively low dodge and protection scores with no means to buff himself so he may likely come off worse in those cases. His Unburnt Reaver followers are otherwise standard followers but come with their own passive aura that debuffs enemy followers accuracy so long as the Reavers outnumber their opponent in the hex. Blackjaw is a good Maelstrom champion, but the sheer degree of focus means he will struggle to cover on battlefields with limited target options. *'''Jeet, the Wandering Warrior:''' [[What|Goblin Samurai]] who utterly messes with the turn sequence by making all of her attacks in the plot phase, then spending the clash phase running away and attempting to keep enough buffs on herself to last into the next turn. On paper this kind of burst damage might look really awesome, as you can pull off amazing shit and your opponent can't do anything about it. But in practice it can be very bad, since you might start a turn in a really bad situation and have to deal with the immediacy of having to attack NOW! You also have to juggle the need of having to place the banner and score some extra points or doing damage. This reversal turns the clash phase into her "plot phase" where she needs to set up for the next assault, but all of her units also have crap movement in the clash phase, so the enemy can freely chase her down or back off without having to worry about the immediate consequences. But luckily Jeet is here to help with that, she gets a bonus action where she can rapid slash some enemy followers, just because, so no matter what else she chooses to do, she can get some hits in. Her Golden Shrike followers are also able to force enemy followers to move 1 hex for free each time they end their activations in both phases, also just because. So they don't have to be stuck in shitty situations. Ultimately, if you can plan effectively, the planets might align correctly and Jeet will make your opponent's jaw drop when you are able to smack them with so much damage in one sitting. But unless you can pull it off, you're likely to be spending a couple of turns not achieving what you wanted to do. *'''Grimgut, the Vile:''' another Champion who plays utterly against the normal flow of the game and will likely find it very difficult to score points or win in 1v1 match-ups, but could be great in positional play. Grimgut has every low movement speed, sub-par defenses, and cannot directly attack champions by himself. The trade off is that he is able to unspawn all of his Retchling followers and puke up all five of them as a single action. The Retchlings only have one ability to use in each phase, either debuffing enemy movement or a rapid fire ranged attack that can target three models in a single hex, but they are allowed to repeat their actions, so that can reap a LOT of damage. Grimgut's passive ability allows him to string the retchlings out in a line when they spawn, and he has abilities that can be channeled through his followers, effectively giving him a massive reach of seven/eight hexes each turn. But because he's not likely doing the damage himself he's probably not going to be reaping the extra point for slaying followers by himself that often. *'''Luella, The Raging Storm:''' someone heard that Dwarves were meant to be slow defensive fighters, so they decided to break that cliché by giving us a Dwarven woman who has got to go faster and gets a free action with each activation. She has very interesting mechanics. Initially, she has very slow speed, but is able to boost herself with a speed buff every phase, and her passive skill allows her to take an extra step so long as she moves in a straight line. She also gains a bonus action in each phase if she moves 3 hexes, which amounts to a dodge debuff, or a middling level attack, but it pays to make sure she is buffed. Her Arc Lightning primary attack is actually pretty good, with an area of effect secondary blast so long as she hits with the first. Now, she ''can'' simply stand still and use all her attacks, and that's fine, and she should be doing this, otherwise her primary attack loop is very predictable ''(buff>move>bonus action or move>attack>bonus, generally in straight lines)'' Her Shield maiden followers also suffer from a thematic discrepancy. They are nowhere near as fast as Luella so will struggle to keep close enough to provide their free protective buff, unless you spread them around and limit their effectiveness. Hinting that you should just keep Luella standing still when you need her to, but save the burst damage for when you want to surprise the enemy by taking 30% more actions than anyone else and hitting from miles away. *'''Kailinn, the Fury of the Forest:''' Kailinn is a unique one; She looks very simple but there a lot going on with her. She is easily the fastest Champion, bar none. Her own actions revolve around movement and attacks, she either moves a lot in the plot phase, potentially pulling a friendly champion along for a ride, and then she has high damage attacks for the clash phase, potentially striking three different models, and gaining a bonus attack if she moves. Her passive ability is that she can freely enter enemy follower spaces and harmlessly push them out of the way, which can be good for herding them together, while her ultimate simply knocks out a follower for an extra ladder step, [[What|no questions asked...]] Kailinn's followers are also rather special, she has two large multi-wound models rather than a team, but their teamwork beats out anyone elses. Unlike any other followers, when one uses a skill, the other can immediately also use that same skill, meaning that despite being only two models, they have more board presence than any other followers. Her main and glaring weakness is that she CANNOT enter objective hexes, effectively putting her at a huge disadvantage in terms of board access, especially against shapers who can close off areas and guardians who can turtle up. In 1-1 matches, she is playing on hard mode by not being able to cast down banners.
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