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==== Political Assets ==== *Independence: Your Colony has been granted Autonomy within the Commonwealth. Commonwealth Officials will no longer have the power t press-gang your Guard into service for local manhunts, demand free fuel or docking space, or have any authority to veto your decisions. Many Commonwealth laws, such as registration and restriction of rights of genetically engineered individuals, intelligent machines, uplifted animals, and aliens will only apply if you so choose. *Monkey-Be-Gone: Having paid off 10% of your Corporate debt up front, AAA has lost most of its authority over your colony. Corporate Mercs will no longer be above local laws, AAA Executives will no longer hold the power to visit and assume direct control, and you can refuse appointed Corporate Advisers. They will still foreclose your shit if you fail to make payments, though.
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