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Grimgor Ironhide
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==On The Tabletop== Grimgor has been playable since at least the 6th edition of Warhammer when he replaced Morglum Necksnapper as GW's go-to Black Orc Warboss, and in all his incarnations, "[[rape]] train" pretty accurately sums up what he can do. He costs a bundle, but he will make merry mincemeat out of whatever you point him at. ===6th Edition=== Grimgor has the honor of being one of only two orc characters statted in the army book for this edition, alongside [[Wurrzag]]. He comes with a minimum bodyguard of nine Black Orcs and uses up a Lord, Hero and Special slot, all for a minimum of 600 points - his bodyguard, the Immortulz, wear heavy armor and carry choppas & additional hand weapons, can be expanded with up to ten more Black Orcs (+13 points per extra Immortul), and includes a Musician and a Battle Standard Bearer sporting the Blasted Banner (Grimgor & Immortulz are Stubborn). Grimgor himself has M4, WS 8, BS 2, S 5, T 5, W 3, I 5, A 5, and LD 9. He has the special rules Ignore Greenskin Animosity, Quell Animosity, Hatred: Everyone, Awesome Fighter (+2 to Combat Resolution in Grimgor's favor, enemies flee 3D6" instead of usual movement) and He's Da Boss (Grimgor is automatically army general). He sports Gitsnik (magic weapon, +2 Strength, Always Strikes First), wears the Blood-Forged Armor (1+ Armor Save and 5+ Ward Save) and carries Mork's All-Seeing Eye (Magic Resistance 1 for Grimgor and Immortulz). ===7th Edition=== In 7e, Grimgor lost a point of Ballistic Skill and gained +2 Attacks, and traded his former special rules for Immune to Psychology, Hatred: Everyone and Da Immortulz (army must include at least one unit of Black Orcs, which only Grimgor can join; they gain Immune to Psychology and Hatred: Everyone if he does). He retains Gitsnik and the Blood-Forged Armor, but loses Mork's All-Seeing Eye. ===8th Edition=== 8e tweaked Grimgor around yet again, keeping him at BS1 but dropping him back down to 5 Attacks. This version of Grimgor, likewise, only has Gitsnik and the Blood-Forged Armor. His special rules are Choppas, Hatred: Everyone, Immune to Psychology, Waaagh! and Da Immortulz (as per 7e, but Da Immortulz also gain +1 WS whether Grimgor is running around with them or not). ===The End Times=== Grimgor got upgraded to being the Incarnate of Beasts for the last of the End times rulebooks. Costing 460 points, he takes the 8e Grimgor and gives him +1 to Strength, Toughness, Wounds and Attacks, changes the Immortalz so they only get +1 WS and Hatred, gives him the new rule Best of Da Best (in a challenge, re-roll failed To Hit rolls and To Wound rolls), and the power Locus of Ghur (Innate Bound Spell, power level 6, casts an Augment that affects any friendly unit from the Orcs & Goblins or Ogre Kingdoms armies that is within 12", affected units get +1 Strength & Toughness until Grimgor's next magic phase).
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