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==== Imperial Fleet ==== The fleet comprises the empire's warriors, officers, and high command. The Harakien eldar make no distinction between their army and navy, a tradition which harks back to their origins as a fleet in the old eldar empire and serves to emphasize their preference for seamless transitions between aerial and ground combat. The fleet is divided into six regular battle groups, the Uris Guard which is rotated every five years, and the Sovereign's Division which is commanded by Ku'Motsk himself. While the core of each force is the same, each grouping has certain tactics or units they favor above others, largely due to the high degree of autonomy given to their captains. In addition to overseeing their fleets, many of these captains are also responsible for the governance of planets within the empire. Rank is determined through challenging one's immediate superior in the Anuk Harai, a strenuous test of combat and strategic skills. The challenger is immediately given his superior's position should he win. Because each of the captains of the various fleets in the empire are given a large degree of autonomy, there are certain inherent differences between them. The 1st, 2nd, 3rd, and 4th fleets in particular have styles of combat that have evolved to reflect the styles of their commanders, who have held their positions since the early days of the empire's existence. As a whole the fleet prefers to strike fast and hard against already weakened opponents, some sort of tactical advantage being gained before hostilities even commence. The use of combat vehicles is widespread, especially as a means by which to quickly strike at the heart of the enemy. The fleet excels at space combat, the 4th and 5th divisions being particularly skilled in this area. The Void King is himself noted for a particular genius concerning void warfare, and his Sovereign Fleet is made up of veteran space combatants. The fleet generally prefers to utilize conservative tactics in space, evasively maneuvering and utilizing short webway shifts to avoid foes while leaving devastating darklight implosion mines in their wake. ===== Divisions ===== * Sovereign's Division, led by the Master of the Fleet: Ku'Motsk, the Void King. ::: Specializations: Rapid massed aerial strikes followed by ground combat, aerial combat, boarding actions, space warfare * 1st Division, led by Captain Kieres, the Heartless. ::: Specializations: Rapid aerial delivery of close assault troops, favors incubi teams. * 2nd Division, led by Captain Silys Vath. ::: Specializations: Aerial combat, favors massed jetbike squadrons. * 3rd Division, led by Captain Ralis Sinderion. ::: Specializations: Sabotage, infiltration, psychological warfare, intelligence gathering. * 4th Division, led by Captain Sysik Alovar. ::: Specializations: Prolonged aerial bombardments, space warfare * 5th Division, led by Captain Lhemen'Ti. ::: Specializations: Aerial combat, boarding actions, space warfare * 6th Division, led by Captain Ju'Rhin. ::: Specializations: Rapid massed aerial strikes followed by ground combat. * Uris Guard, Directly overseen by Duchess Ae'Rhinia Nakhar. ::: Generalists (note: this is due to the rotating nature of this division) These eight main fleet Divisions are themselves subdivided into further groupings. The specific nature of these groupings varies from division to division, but they all follow a general scheme. The largest of these groupings is the detachment, which is overseen by a commander. Each detachment comprises several thousand soldiers and are broadly organized to cover various aspects of war, such as ground combat or intelligence, which differ from division to division. The detachments are further split into squadrons, which comprise hundreds of warriors each. These squadrons are headed by a major, and fulfill the various battlefield roles necessary to the broad scope of their detachment. Finally, squadrons are split into a number of units comprising as little as one to as many as fifty individual warriors. Units are frequently reorganized according to need and skill, though most divisions keep their most successful and experienced units together. ===== Uris Guard ===== The Uris Guard is an old and important institution of the empire, a special division maintaining the empire's presence in Commoragh. The guard is rotated in its entirety every five years: none are permitted to serve permanently within it due to the Sovereign's fear of the corrupting nature of the dark city. Any warrior can be selected for the Uris Guard at any time, with the only exceptions being the captains of the various divisions and those currently in the guard. At the time of the exchange, each captain brings the men chosen from their fleet to the webway port of Uris and a month-long conference is held. The Uris conference, as it is known, gives the leaders of the empire an opportunity to discuss matters of import to the empire and the typical influx of information gathered from around the webway. The Uris Guard itself is comprised of a number of diverse units, drawn from many different places and with varying skills. Some soldiers are uncomfortable with life in the Dark City, while a number of others revel in its many delights. Unlike the other divisions of the Imperial Fleet, the guard is not headed by a captain. The Void King's wife, Duchess Ae'Rhinia Nakhar is the ruler, but in name only. So long as her demands are met, she pays the guard no mind. This places the soldiers are put into difficult positions due to operating without the command they are accustomed to and their abilities are thereby honed, especially considering the trials of the dark city. It is not uncommon for high-ranking members of the Uris Guard to challenge their commanding officers in the Anuk Harai after completing their service in the webway. Many feel that the skills they have gained in the unique trials of the webway are enough to tip the balance, and they are often correct. Time in Commoragh hones one's skills in a somewhat predictable manner and an inverse effect occasionally occurs following a major campaign in realspace, wherein junior officers challenge their commanders who are returning from the webway. The tradition serves the Harakiens well regardless, the strongest are ensured power either way.
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