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===Harrowed Hindrances=== The Book o' the Dead came up with the following special Hindrances unique to Harrowed characters: ''Angst'' causes the harrowed to be overwhelmed by depression at their unholy condition. This manifests as a penalty to all dice rolls equal to their level in Angst, which only lessens if they spend Fate Chips during the course of the adventure - and the penalty will be right back to normal in the next session. ''Aura o' Death'' means the harrowed is much creeper than is usual, imposing a penalty to all Mien checks equal to its level (barring Overawe, which treats the penalty as a bonus instead). ''Degeneration'' means this harrowed's manitou is less scrupulous with the upkeep than normal. Maybe they came back especially late, maybe they just aren't able to hold the rot in check. This makes them increasingly monstrous to look at; at level 4, they're a tattered, rotting, filth-oozing [[zombie]], and at level 5, they're basically a walking [[skeleton]]. ''Haunted'' is essentially the harrowed version of Night Terrors, meaning it's harder for them to hold onto their Dominion - 1 penalty to their nightly Spirit checks per level. ''Mark o' the Devil'' means the harrowed's state is mystically obvious to those who're clued into the true weirdness of the world. Any character with 3 levels in Academia: Occult or any [[Arcane Background]] other than Mad Scientist can make a Scrutinize roll vs. the Spirit of this harrowed's manitou, with a bonus equal to their level in Mark o' the Devil. If they pass this check, then they can recognize that the harrowed is undead, or at least possessed. ''Rage'' makes the harrowed explosively violent, forcing them to make a Fair (5) Smarts check with a penalty equal to their level in this Hinderance whenever they are wounded or just ticked off. If they fail, they go into a blood frenzy and blindly attack whoever set them off, charging them whilst firing their gun (if any) and then resorting to their melee weapon (favoring Claws, if they have 'em). Once the target is dead, the harrowed gets to make a fresh Smarts check; success means they cool down, failure means they attack another victim, repeating the cycle all over again. They won't attack their own comrades, so once there's no other targets, they'll cool down. ''Unnatural Appetite'' means that, in addition to needing meat to eat, this harrowed has to eat a certain gross substance at least once a day, or lose 2 points of Wind, which they can only regain by gorging on their favorite food. The higher this Hindrance's level, the more extreme and nasty the stuff they need to consume - a level 1 food might be rotten food, level 2 might be raw meat, and level 5 might be raw human organs.
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