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===Salvager Lugger=== [[File:LuggerSquat.PNG|200px|right|thumb|"You carry a load well Molly!β]] ''Not to be confused with the [[Necromunda|Necromundan]] [[Servitor]] class called the [[Lugger]].'' The guy that carries all your shit. [[Lulz|No really!]] In a Salvager team, space is a premium and no one could afford fatiguing themselves by carrying a unnecessary amount of extra equipment. So they just give it to one guy whose responsibility is just that. A Salvager Lugger has the unfortunate claim of being the team's mule. You would expect the fatigue-less [[Ironkin]] to be the one acting as the group's donkey eh? Anyways, the Lugger hauls the gear around. Such gear is most definitely survival and exploration equipment. We are talking about spare ropes, rope clutches, spare MREs, a [[Basic Close Combat Weapons#Hammer|Hammer]], spare ammo, spare grenades, illumination equipment, a [[Plasma#Plasma_Sword|Plasma Sword]], and spare energy batteries. Luggers are also very well-armed. Other than the sheathed Plasma Sword, their primary weapons are either a [[Autoch Pattern Bolter]] or a [[Bolt Shotgun]]. For their secondaries, they carries the standard [[Autoch Pattern Bolt Pistol]] or a [[Bolt Revolver]] as well as a [[Plasma#Plasma Knife|Plasma Knife]]. They wear [[Void Power Armour]] like all Kin. On the Kill Team tabletop, not only do they get to perform objective actions at a 1 AP discount, but they also get 5 EP worth of extra gear. On top of that, they have an endless bag of wargear, letting an operative within 1"/triangle change their loadout to anything you need. While this won't do anything for any special equipment, this does give you the means to switch things up on the enemy. Luggers are classified under Staunch. {{Clear}}
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