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== In Battlefleet Gothic: Armada 2 == Tyranid Hive Fleets are one of the most dangerous close combat assault factions in Battlefleet Gothic: Armada 2. The combination of pyro-acid batteries, [[/d/|tentacles]] and sheer numbers make combatting a Tyranid risky in close combat. Unless you are an [[Ork]] or the [[Imperial Navy]], ramming a Hive Ship ain't the most productive of tactics. Moreover, some bio-forms have boarding tentacles that could quite literally, drown an entire crew in an unlimited supply of bug bodies until the vessel becomes a floating hulk. Tyranids are also extremely resistant to leadership checks, although the elimination of, let's say, a [[Hive Ship]] is enough for them to go feral. To make matters worse, all Tyranids could regenerate damage over time, something only [[Necrons]] could mimic and they are all stealth initially until they get close due to the Shadow of the Warp masking their signatures. Unfortunately, this is where the advantages end. Like in the fluff, hive ships are god-fucking slow, other than the quick burst of speed at close range, the Hive Fleets are always at the mercy from long-ranged assaults. Moreover, they lack shields...[[Derp|sort of.]] Instead of shields, a hive ship could create swarms of lesser creatures that could quite literally eat the bullet. Whilst these swarms work splendidly against small attack craft, a large enough barrage could just bypass the swarm and hit the ship directly if not, incinerating the swarm in the process. The Tyranids are also incredibly short-ranged, tieing with the Orks on the faction that can't hit shit across a couple of dozen of kilometres. Factions you do <u>NOT</u> want to fight against as a Tyranid player are the [[Fleets of Commorragh]] and the [[Necron Fleets]]. The former for being way too fast and agile to constantly keep out of range from the Nids, whilst also packing so many criticals and having one of the best defence/boarding troops, [[FATAL|that it can cause entire Hive Fleets to meet critical cardiac arrest;]] doesn't matter how many bio-ships you have, DEldar are some nasty business. The latter for being tough as fuck and having weapons that could quite literally bypass all armor and shields to get deep into the squishy bits, making bio-ships cry themselves to sleep as their entire protective swarms get vapourised by a single barrage of gauss and lightning attacks.
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