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==Imports/Exports== All Hive Worlds will produce '''most''' of these things in some numbers. As an Import, these are goods that the planet lacks in and has some need for. As an Export, these are goods that the planet is particularly specialised in and/or well known for producing. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Imports/Exports (d20) |- ! 01 | '''Arms, Armour, Munitions:''' Simple goods such as standard-issue Imperial Guard equipment, body armour, rounds, shells, lasgun batteries, grenades, mines, missiles, and everything in-between. More advanced goods include heavy weapons for infantry or vehicle-mounted use, automated turrets, exotic ammunition types, specialised weaponry, and high-performance armour. |- ! 02 | '''Manpower:''' Unskilled labourers, menials, factory hands, and guardsmen. Also more advanced workers such as officers, highly trained adepts, and skilled tech-priests. These workers, born or vat-grown for specific purposes, form the backbone of the Imperium's war effort and infrastructure, and of the worlds economy. |- ! 03 | '''Inter-Orbital Vessels:''' Simple goods such as transports, small freighters, and light escorts. More advanced goods include larger vessels like cargo haulers and luxury shuttlecrafts and pleasure yachts. Anything designed to stay within the system it was produced. |- ! 04 | '''Civilian Goods:''' Simple goods such as mass-market consumer items like clothing, furniture, basic electronics, and personal items made for the general population, and more advanced goods, such as luxury products, exotic fabrics, high-end electronics and tools, anything that makes life in a hive a little more tolerable. |- ! 05 | '''Atmospheric Craft:''' Simple goods such as skimmers, lighters and cargo haulers. More advanced goods include personal luxury craft, atmospheric fighters or bombers, freighters, and cargo landers. |- ! 06 | '''Fuel and Energy Production Equipment:''' Simple goods such as promethium, and refined fuels for basic vehicles, spacecraft, or industrial machinery. More advanced goods include highly efficient nuclear fusion reactors, experimental energy production designs, and refined promethium suitable for weapon systems and military use. |- ! 07 | '''Medical Supplies and Pharmaceuticals:''' Simple goods such as stimm, combat dressings, bio-grafts, pain suppressants, and medicae tools for frontline use. More advanced goods include rejuvenat treatments, augmetics, cloned organ replacements, and combat stims or chems like Frenzon, Spur, and many more including experimental and “frowned upon” substances. |- ! 08 | '''Foodstuffs and Rations:''' Simple goods such as nutrient-rich corpse starch, grox-meat, algae cakes, and ration packs for mass distribution. More advanced goods include rare delicacies such as spiced amasec preserves, exotic meats, fruits, and nutrient enhancers. |- ! 09 | '''Hive Architecture:''' Goods such as standardised prefabricated hab-blocks, defensive walls and emplacements, and thermal dispersion panels for heat management. Also may include elaborate blueprints for noble spires, internal gardens and arboreta for air purification. Also experimental deep hive structures that extend far underground, advanced ventilation systems, experimental geothermal flux converters that generate energy from the heat of the hive and the natural heat of the planet, and self-sustaining ecosystems to support vast subterranean populations. |- ! 10 | '''P̶r̶o̶p̶a̶g̶a̶n̶d̶a̶ Educational Materials:''' Simple goods such as The Imperial Infantryman's Uplifting Primer, sanctioned scripts, books, and scrolls containing the Imperial Creed. Morale-boosting propaganda broadcasts, pamphlets with sermons and vox-recorded sermons included, scrumball tournaments, and dataslates promoting loyalty and servitude. More advanced goods include saintly relics which are usually borrowed and put on exhibition, forbidden texts for Inquisitorial training, advanced experimental psyops techniques to enforce Imperial doctrine and subvert heretical ideologies. |- ! 11 | '''Electronics and Cogitators:''' Simple goods such as basic electronics and computing devices for industrial, military, or civilian use, such as cogitators, communication arrays, and processing units, or more advanced goods, such as highly encrypted electronics, rare components for military-grade equipment, or sophisticated cogitators for complex systems. |- ! 12 | '''Water and Water Generators:''' Simple goods such as purification units, desalination systems, and bulk water shipments. More advanced goods include industrial-scale recycling plants, atmospheric moisture extractors, and asteroid ice-harvesting systems. |- ! 13 | '''Artillery and Heavy Weaponry:''' Simple goods such as mass-produced field guns, autocannons, missile launchers, mortars, and anything a vehicle may use as armaments. More advanced goods include heavy artillery pieces, siege guns, and self-propelled artillery. |- ! 14 | '''Transport Vehicles:''' Simple goods such as cars, trucks, motorcycles, or trains. Or more advanced goods, such as heavy transport trucks, armoured cars, flying personal transports, and luxury transports. |- ! 15 | '''Mining Equipment and Tools:''' Simple goods such as industrial mining machinery, equipment for excavation, drills, and tools designed for large-scale mining operations, or more advanced goods, such as specialised machinery needed to extract rare minerals or deep-core resources. |- ! 16 | '''Scrap, Salvage, and Repurposing:''' Simple goods such as basic metal scrap, discarded machinery, and broken-down vehicles and electronics may be fixed or repurposed for other uses. More advanced goods include valuable components salvaged from destroyed war machines, rare metals recovered from battlefields, specialist parts from wrecked craft, and entire ships. |- ! 17 | '''Training Academies and Schools:''' Standard instructional texts, basic schooling and training tools and facilities, and educational materials for the general populace. More advanced include institutions like the Schola Progenium, military academies for officer training with training simulators, and schools for the gifted, or even the most exclusive schools for nobility where everything from falconry and fencing, to advanced political intrigue and martial tactics are taught by century old experts. |- ! 18 | '''Imperial Manufacturing and Forge Materials:''' Simple goods such as rockcrete, plascrete, permacrete, durasteel, duralloy, plasteel, stonecrete, and everything a manufactorum may require. More advanced goods include adamantium-reinforced materials, or ceramite and symanthite for armour. |- ! 19 | '''Energy Generators and Reactors:''' Simple goods such as basic power generators used for industrial or military purposes, or more advanced goods, such as high-efficiency reactors that power entire hive cities, or renewable energy sources. |- ! 20 | '''Terraforming Equipment:''' Simple goods such as air scrubbers, living habs, drilling equipment, and oxygen generators. More advanced goods include climate control stations, mass seeding devices, atmospheric stabilisers, and smog-clearing air processors. |} <br>
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