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===Technologies=== The technological ascendance of House Van Saar gives them access to items would be considered "rare" even in more prestigious institutions. Even the "standard-issue" bodyglove is a complicated arrangement of various technological devices that constantly monitor their health and provide life support functions, as well as providing the connections to their wargear, allowing overlay of targetting technology over their field of vision, or the jacks for connecting with other larger pieces of equipment. The use of Mind-Impulse-Unit (MIU) technology is very commonplace, allowing for the installation of servo-arms/rigs all the way up to specialist servo-suits that carry small arsenals of wargear and protective gear. Van Saar have perfected the art of las-technology as far as possible for any institution not connected with the [[Adeptus Mechanicus]] and produce a variety of mid-range rifles, las-carbines, las-sub-carbines, and even las-"shotguns" capable of peppering a wide arc. Yet, despite such mastery over las-weaponry, Van Saar does '''not''' have the bulk of the Imperial export contracts and so their weapons are unlikely to end up in the hands of the [[Imperial Guard]]; and try as they might to compete for the contracts each time they come up for renewal, they always get awarded to [[House Escher]]. The reason given is that Van Saar weapons tend to be ''"over-engineered"'', which is an undesirable trait in something so straightforward and workmanlike as a lasgun. Van Saar lasguns also likely cost a lot more, even within the mechanics of the game a Van Saar lasgun is double the credit value of an Escher lasgun ''(that performs the same way)'' and costs up to ''seven times'' more once you add all the Van Saar bells and whistles. The Noble Houses still encourage the competition, knowing that they can buy advanced Van Saar weapons for their own private use ''(likely in House militaries)'' and give them an edge over their rivals. Despite their setbacks in the lucrative lasgun contracts, Van Saar are the '''only''' House with the capability to manufacture Plasma and Melta weapons. While other Houses may certainly have their own patterns ''(like the Goliath Combi-Plasma-Stub pistol for instance)'', the primary components for those weapons will have almost certainly come from a Van Saar artificer's workshop. The aforementioned Hystrar-pattern energy shields are a unique variant of conversion fields that are wrist mounted and offer arguably better protection over a normal conversion field, albeit only in a limited arc. They are also one of the few insitutions outside of the Mechanicus that routinely produce, and use [[Radium Weaponry|rad-weaponry]], with their protective suits offsetting the dangers of exposing themselves to such technology. Van Saar are also unique on Necromunda in that they breed and modify the large native arachnids for the purposes of turning them into [[Servitor]]s, creating '''Cyberachnids'''.
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