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==Human Flaws== Humans will generally run the gamut of failings though a hack author or someone with an ax to grind may exaggerate certain flaws in order to prove a point or send a message. These usually take the form of humans being [[Imperium of Man|genocidal maniacs who are exterminating other races left, right and center for not much more than simple bigotry and xenophobia]]. This unfortunately has some basis in reality as the most immediately destructive human activity (warfare) has often been if not motivated, then at least shrouded in xenophobia and ethno-racial hatred in order to motivate the troops to slaughter the opponents when in reality the real goal was resources or territory. Additionally Homo Sapiens Sapiens in general seems to have been at least partially somewhat genocide-happy if not callous in their expansion since many other species of humans are, well, not with us anymore. The Neanderthals are brought up as the most common example although the fact that modern Europeans and Asians have 1-2% of Neanderthal DNA so the truth may be a bit more balanced (a combination of genocide, displacement, grudging co-existence and intermixing). On the physical side of things, Humans when compared to many other races or animals fall more or less into the mid category - not too bad but nothing to write home about either. A Human can with some effort take down most animals that are smaller than them (wolves, boars, deer etc.) when going 1-on-1, but increase the number of opponents or move into something that is heavier/bigger and we start having problems even with bladed weapons. Smaller humanoids (with possible exception of [[Dwarves]]) are also doable but anything ranging from [[Half-Orc]] and bulkier is going to be a challenge to say the least. This is usually not a problem what with Humans speccing into INT and CO-OP but in any situation or setting where physically stronger and organized opponents outnumber the Humans and technology is not the deciding factor will give Humanity some hurting. More realistic settings will give humans a more balanced set of virtues and flaws if not outright eschewing this approach altogether and focusing on individuals.
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