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Immortal's Handbook
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===Density Rules=== As mentioned before, in this book everything goes into Insane Troll Logic territory really fast, but you just can't see the exact moment when common sense runs down the drain and you are left in a padded cell mumbling "ROLLING D1000 FOR DAMAGE, YESssS"... So let's examine this train of thoughts: * Strength is related to muscle mass. ''Yes, stands to reason'' * So if a character is stronger, he should be heavier. ''Yes, I know. When I go to the gym I get heavier, because muscle mass is heavier than fat, also I gain muscle mass'' * Epic characters and monsters are really strong, and their strength is not modified by antimagic fields ''...and your point is?'' * So their strength is not supernatural but merely physical ''Ah, ok...'' * They are stronger, so they must have more muscle mass, yet they are not bigger. This means they are DENSER! ''Wait, what? This kinda makes sense but...'' * But wait, there's more! If a character gets denser as he gets stronger... ''I don't like this... at all'' * It means he gets stronger as he gets denser! ''Dude, you're insane... No, wait, it works: a small character that weights a lot must be really strong if he's to get around.... Why does this sound reasonable? AARRGH, get out of my head!'' * So I can reverse-engineer density-to-strength ratios and.... Look, a Golem made from the heart of a dying star!! Look at his stats! over 200.000HP! +666 on fortitude saves! In short the new ''density determines strength'' rules plays out like this: the denser a character is, the stronger it gets. Let's not indulge ourselves in rational thought like "Hey, but wouldn't a superheavy man standing on his feets just, you know, sink?" and appreciate the sheer controlled madness of all this. * If you use optional rules and calculate damage dealt by his mass to the floor, then he should indeed sink.
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