Editing
Infinity/N3 Tactics/Imperial Service
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Light Infantry=== *'''Celestial Guard:''' The Celestial Guard are the basic troopers. They are more expensive than most basic troopers; Though the BS11 and ARM1 is average, they have a very high WIP14 and BTS3. The CG also has some options generally not available to basic infantry like the Spitfire and Boarding Shotgun. There are only 2 specialist options: Hacking Device and Forward Observers. The Hacker is expensive (expensive for a basic line troop) at 21pts, but it's the cheapest regular Hacking Device in the sectorial; The Forward Observer has a Boarding Shotgun, but remember they can Flash Pulse with WIP14 if they don't have good shotgun range. The most unique weapon/equipment is the KSCD which opens the option for Kuang Shi; That option also comes with the coveted Smoke Light Grenade Launcher. **'''Fireteam:Core:''' The Celestial Guard have the Core skill benefiting from all the bonuses. However, they have some special options. Up to 3 Crane Agents may join a Celestial Guard team, or a single Celestial Guard KSCD may link with up to 4 Kuang Shi. **'''Gui Feng, Xi Zhuang:''' Xi Zhuang brings quite a lot for his 20pts. He's only armed with a Combi Rifle+LFT -so very short ranged-, but he's a WIP14 Forward Observer which also makes him a very good Flash Pulser in ARO. He's got Shock Immunity, so Marksmanship L1 and Shock ammo will not insta-kill him, and has the Number 2 rule which only works in a fireteam. However, Xi Zhuang also brings a pair of Madtraps which offers a lot of board control, especially with other troopers with Madtraps. ***'''Core:Celestial Guard:''' In a team of Celestial Guards, Xi Zhuang adds a lot of defensive measures with his Madtraps. It means that a HI, TAG, or even a lousy WB with a DTW will have to think twice about making their way to templating your fireteam and risk getting glued down. The Number 2 rule becomes far more relevant especially if the point man with the Spitfire dies. Though his Combi+LFT isn't very useful until he gets into short ranged firefights, he's got a WIP14 Flash Pulse for mid ranged blinding. And of course, he's a Forward Observer Specialist for ITS Objectives/Classifieds. The Celestial Guard is already a versatile fireteam with Smoke, KSCD, high burst Spitfire, long ranged MSR, and WIP14 FOs. Xi Zhuang brings some extra fireteam integrity, LFT, and board control/fireteam defense to the team of Celestial Guards. *'''Zhanying Imperial Agents:''' The Zhanying are the lowest ranking for Imperial Agents. They are another Light Infantry, but they have Medium Infantry stats and similar premium costs. They have Bioimmunity and SSL2, and a ton of weapon options including MadTraps -which can be very useful in defending the solo Zhanying or a Fireteam. Breaker Combi Rifle is the standard gun which is deadly against low BTS opponents, but they have options for HMG and ML; There is also a Lieutenant choice, Sensor option, and an option to take a Haris team. Zhanyings have 2 specialist options: Hacker and Forward Observer. **'''Core:''' The only Core option for Zhanying is with the Wu Ming, and only 1 may join that team. **'''Haris:''' This team must have the Zhanying with the Haris option (the Haris option also comes with Sensor). They can only be in a 3-man team, but already have SSL2 which is a skill normally granted in a 4-man team. Sensor will reveal markers and markers in hidden deployment. With a specialist, a small unit of Zhanying can be used to capture ITS Objectives. A single Hsien may join the team (1 Hsien + 2 Zhanying). Adding a Hsien will focus the team around the better BS14 and MSV2 of the Hsien, but in combination of SSL2 and Sensors of the Zhanying. *'''Bao Troop, Judicial Watch Unit:''' Bao Troop are the standard MSV2 troopers. They are very light with only ARM1, 1W, and no defensive measures like mimetism, but they have V:Courage and very high BTS6 which will be great against Breaker, Flash, and Viral. The Bao are the only ISS unit with Biometric Visor L2. Though the Multi Sniper Rifle option generally steals the show, Combi Rifle+Light Shotgun with X-Visor can be very good; The X-Visor helps bring those negative range bands down, which also make the LSG's impact template very deadly. Unfortunately, the Bao are also a premium trooper. Not quite as expensive as the Zhanying, but still pricey. They also lack a dedicated mid-ranged weapon. **'''Core:''' The only way to link the Bao into a Core Fireteam is to include a single Pheasant Agent. The Pheasant Rank can offer that mid-ranged weapon in the form of a Red Fury. They can also be specialists with Chain of Command or Hacker. A 5-man Core fireteam would be a very expensive and squishy team. They would be a dedicated camo hunting team. However there are better Core options than these guys. **'''Haris:''' The other option is to form a Haris fireteam using a single Pheasant Rank with Haris + 2 Bao Troop. Thankfully, the Pheasant Rank with Haris is armed with a Red Fury and also has the Chain of Command skill. With a much smaller silhouette than the larger Core team, this Haris fireteam can be a nice little firing platform to take on Impersonators, Holoprojectors, and generally 1 Wound infantry. The Bao provides anti-camo/impersonation and the Pheasant does the shooting. Chain of Command is also a Specialist for ITS *'''Imperial Agents, Pheasant Rank:''' The Pheasant is one of the most hotly argued troopers in the game. The new HSN3 update finally made them useful...Somewhat. Besides the sniper and Hacker, all of them have the Chain of Command skill. The Hacker is just way too expensive and the sniper has a very situational and mostly worthless skill, Marksmanship LX. Keep Free Agent in mind when list building. **'''Core:''' The only possible Core team that includes a Pheasant is with 4 other Bao Troop. The Pheasant + 4 Bao Troop is expensive, squishy, and not worth the trouble. **'''Haris:''' The Pheasant with the Haris skill also happens to have a Red Fury, a nasty mid-range weapon. She'll likely be the cornerstone of the team. Unfortunately, the Pheasants are expensive, and a 3-man team will cost quite a bit. However, A Pheasant with the skill may be accompanied by 2 Bao Troop instead dramatically decreasing the cost. A Pheasant with the Bao assistants can make a small anti-infantry strike team: The Bao takes care of Camo and Impersonators, while the Pheasant blasts bitches with the Red Fury (which has Shock ammunition). **'''Duo:''' The Fireteam:Duo skill is the in the profile; Therefore, all Pheasants have the Duo skill. This can be an interesting combo of 2 Pheasants especially since Martial Arts L2 grants Stealth. These two can be a sneaky team...for whatever reason makes you bring 2 Pheasants. *'''Kuang Shi:''' Kuang Shi are the best 5pts you can spend in ISS. They are 5pt extremely impetuous regular troops with Chain Rifles, Biolocator, V:Dogged, and Explode L1. Extremely Impetuous means you have to spend a Regular order to cancel it, but it's also a free order for the Impetuous phase. If they are wounded, they can either go into V:Dogged and continue fighting until the end of the turn OR they can fall unconscious and Explode; This happens at the end of the movement which means a Kuang Shi could possibly move+move and explode into a crowd (The Kuang Shi MUST be able to fall unconscious to explode so taking too many wounds and going straight to dead would not work). Biolocator is a very interesting tool. It lets the Kuang Shi to voluntarily fall Unconscious. However, the unconscious body becomes both Target state and a Repeater (Target state from Biolocator only works for your troopers and NOT the enemy). Additionally that Kuang Shi may be shot by your troopers such as guided missiles. These guys are incredible just to send out and generate orders for the army. **A Celestial Guard with KSCD must be in the '''same combat group''' to field Kuang Shi. That's hardly a tax, because that Celestial Guard also has a valuable Smoke Light Grenade Launcher. **'''Core:''' The only Core fireteam is with the Celestial Guard KSCD + up to 4 Kuang Shi. This kind of team is generally taken to cancel the Extremely Impetuous and generate orders safely. In a Fireteam, don't underestimate how useful a Kuang Shi Boarding Shotgun can be. *'''Sophotect:''' Sophotects are one of the best specialists in the game. She's able to accomplish any healing, engineering, and Sabotage classifieds. She's expensive at 31pts. Unfortunately, the Sophotect is the only Doctor and Engineer in the entire sectorial and only AVA1. Keep her safe and use Yudbots. *'''Authorized Bounty Hunter:''' The ISS can employ Bounty Hunters to help take down criminals. The ABH are all '''irregular''' troops, and they all have Booty L2 and Stealth (except for the characters). The Sniper and Spitfire are the most noteworthy especially since they're not bad with BS12 and may bring extra toys with the Booty L2 roll. **'''Father Lucien Sforza:''' Lucien Sforza trades in Booty and Stealth for Holoprojector L2 and X-Visor and he's armed with a Viral Rifle+ADHL. He's a VERY scary unit to deal with. Holoprojector L2 projects 2 Holo Echoes (which can be replenished at the beginning of the next reactive turn assuming no one has LoF), playing a shell game and in Face to Face Lucien imposes a -3 Surprise Shot. Though it's only rifle range bands, his X-Visor mitigate those negative range bands especially if Lucien gets up into midfield and drops into Suppression Fire. And if the target is too tough, the Viral Rifle has an underslung Adhesive Launcher! It's also worth mentioning that Lucien Sforza is a crack shot with BS13. The best part is that he brings all this for only 25pts. **'''Miranda Ashcroft:''' Miranda Ashcroft loses Booty L2, but keeps Stealth. She also gains i-Khol L1 and ODD. Though her guns are all short ranged, ODD makes her hard to hit, and when she's in close range Stealth helps her sneak around enemy troopers. She's also armed with a Monofilament CCW. Now, she's only CC18 without any Martial Arts skills, however i-Khol L1 brings the opponents' CC and Dodge down by -3 assuming the target does NOT have STR value. She's not big points investment and costs about the same as some of the generic ABH. ***Bounty Hunters, Miranda and Sforza are '''regular''' in ISS now. Go nuts. *'''Warcor:''' Cheap and Irregular 3pt Flash Pulse dude with WIP13. Take them if you got a few points left over. Don't underestimate how useful they are as an ARO piece.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information