Editing
Infinity/N3 Tactics/Shasvastii Expeditionary Force
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Light Infantry=== *'''Nox:''' Your AVA total basic infantry. Shasvastii, Bioimmunity, and Stealth bump them up to 14 points for a base trooper with otherwise average stats, but they have a variety of non-standard profiles to make life interesting. ** Submachine gun Hacker: cheaper access to a basic hacking device for buffing remotes or bringing hacking support. Not a bad choice if you feel like you need one more support hacker, and it brings along the EI upgrade (Suckerpunch!) ** Smart MULTI Sniper: Guided sniper. Put an assault hacker in the midfield, spotlight a target, then blast away with guided missiles and guided sniper shots. ** Zapper: Might not be as obviously good as the Riotstoppers, but EM/2 is a great deterrent for HI links from Military Orders or Invincible Army. Not a bad sacrifice play either, in case you need to try suiciding an expensive rambo piece like Achilles. *'''Seed Soldiers:''' Down to AVA 4 after the update, they become better forward-deploying threats; they start the game as ARM 2 BTS 3 limited camo markers and develop into a basic line troop. There are options for an LGL, FO and Paramedic. All of them come with DEPs. For 2 points, you're turning a Nox into another midfield camo marker that might be a Caliban, a Shrouded, or a mine for your opponent to worry about. The WIP 13 on the developed shape is pretty decent for spotting and objectives. *'''Tensho Experts:''' WIP14 specialist that can join a Nox fireteam. The addition of a Automedikit should keep it alive and able to get it to objectives. **cheaper journalist l1 than the Mechadron, in case you need that extra objective point. *'''Cadmus:''' These guys can be a real nightmare because of Morpho-Scan, allowing them to copy MOV, CC, BS and PH attributes of anything within their ZoC once per battle; even worse, if they scan anything that's unconscious and in base contact, they can swipe a weapon off the guy! Combined with the fact that they deploy via combat jump as a seed-soldier and you can really dick with your opponent by wearing his favourite guy's skin and wielding its gun. ** Decoy: This means that they can land pretty much anywhere they want. Combat drop your first decoy in the middle of the board, maybe scatter, then just daisy-chain your decoys to where you actually want the Cadmus to land. Bonus points if you can drop a decoy into a spot that clears out some mines for free. ** EI KHD: remember that the Hacker profile isn't actually a hacker until after it hatches from its seed-egg. Pop it out and Maestro in the same order to really surprise your opponent. **'''Cadmus Naish Agent Sheskiin:''' In an army list of literal monsters, Sheskiin is a monster amongst monsters. Her stat-line is astoundingly beefy with a 6-4 MOV and multiple values at 15 (including PH). She then trades Morpho-Scan for K2, Free Agent, Protheion 3, NWI and can hop into any Core team in the list. Finally, she packs a nanoscreen, DA CCW, pistol, D-charges, pulzar and either a multi rifle or red fury. Hitch a ride with a Gwailos and then ditch those slo-mos to go on a rampage! *'''Sabotage and Destruction unit Caliban:''' Still tough as nails compared to the MI version, and even scarier to boot. Camouflage, Protheion, and Forward Deployment turn any of your midfield camo markers into potential major threats that your opponent will need to plan for. Definitely a force multiplier, rather than an individual rambo unit (unless you can get Protheion off safely to start a rambo run). *'''Aswangs:''' Get your giggles out, yes it has a funny name. Okay, good? Great - Aswangs are not to be fucked with. Camo, Protheion 2 and a very healthy stat-line are only boosted by an ADHL or if you want, a spitfire. With the former, you ought to be freezing TAGs and sneaking up on and devouring soft targets; the spitfire gives you a nice 4B surprise shot. They can also be your lieutenant. *'''Haiduks:''' Cover-camping bastards. They have sapper and your choice of either a Multi Sniper or a ''SMART'' Multi Sniper, a particularly rare and expensive weapon. The latter is best taken if you have a lot of FO infiltrators... you did take lots of FO infiltrators, yes? *'''Jayth Cutthroats:''' ODD, MSV1, and CC skills. It's certainly an odd choice, but they have a lot of power. Don't expect them to be your sole attack piece, but they're certainly interesting if you can get them out of your deployment zone. Conceptually they can protect your deployment zone but they're a bit expensive for that. *'''Mentors:''' A lieutenant choice in Shas for its camo state and counterintelligence. Downside being that the LT order has no NCO options to use, and the Mentor doesn't really want to be doing anything since it can't re-enter the marker state. 22 points for one order and an LT isn't a great choice. But that's the price you pay for relative safety. *'''Noctifers:''' Dogged, TO camo dude not to be underestimated. Here, you'll be wanting to take either the spitfire or the ML/assault pistol combo because it's a great lethal at all ranges combo; either pair well with surprise shot 2. There's also an EI hacking device or lieutenant option, which are not bad either. Keep in mind if you need a multi-purpose hacker, you will be taking either this guy or an E-Drone as your hacker. **The Noctifer ML in hidden ARO is pretty much a trope at this point, and for good reason. He's just cheap enough to go into a list without crippling it, V:dogged makes him a bit tougher to remove on the turn he reveals, and the pie plate is brutal on link teams during their active turn. Even the <b>threat</b> of a Noctifer ML can make your opponent play cautiously. If you take him as such, consider saving him for the second turn. You may pass up a good opportunity, but you might also be able to save him for a great surprise as your opponent is beginning to look at objective hunting instead of killing your units. **Shasvastii bumps their AVA up to <b>3</b>. It's an expensive way to trick out your army (and will limit your ability to take other fancy units in the sectorial), but you'll be guaranteed to break your opponent's spirit. Unless they have something like a Charontid or Aquila HMG. **Has an LT profile for some reason. Certainly an unexpected choice if that's what you take. *'''Med-Tech Obsidon Medchanoids:''' They are your doctors AND your engineers, fast as hell and with a great WIP. You can take one and maybe a slave drone or two just to ensure that it isn't exposed. Surprisingly, due to the abundance of automedkits, the Doctor isn't a necessity for the Shasvastii. *'''Aida Swanson:''' A mid-field skirmisher. She's got mimetism, 2 submachien guns, and viral mines. She's a bit expensive for her short range and mediocre defenses. Great model though. *'''Victor Messer:''' Hacking device plus, NWI, Nanoscreen, and Wildcard. Great shortrange toolbox that doesn't actually want to be getting into firefights. You've got much better characters and tools to do that job. Instead, keep him back and give him a good repeater network.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information