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==Units== ===Light Infantry=== Normally those are only cheerleaders, but Acontecimento offers a wide variety of light infantry specialists. *'''Acontecimento Regulars:''' Your Line Infantry. Higher WIP than regular Fusiliers, at the cost of ARM and additional SWC. Fireteam: Core of course. Their gear and abilities are a bit unusual for a Line Infantry troop, with stuff like Sensor, Fast Pandas or Sapper on the Sniper option. For some reason FO costs 0.5 SWC. Can be fielded as either an aggressive midfield team with the spitfire and fancy utility units, or a defensive team with one or more snipers. The two styles are both good, but don't mix. *'''Drakios, Steel Phalanx NCO:''' A Light Infantry Rambo, comes packed with Martial Arts, Red Fury and Devabots, all covered in Albedo to frustrate enemy MSV snipers. Drakios wants to get close, so keep in mind his low ARM. Remember that Devabots don’t benefit from Stealth and can’t be part of Coordinated Orders. *'''Machinist :''' Basically a non-linkable Fusilier with Engineer and higher BTS. Not very good, but it's the only Engineer in entire PanOceania, so if you're heavy on Remotes or using a TAG, you'll be taking him anyway. *'''Scylla, Steel Phalanx NCO:''' A dedicated Hacker unit, although with WIP 13. Does not have Martial Arts or Valor, so she’s a bit more vulnerable than Drakios – but you can hack through walls, so who cares? Comes equipped with one or two walking repeaters armed with heavy flamethrowers, technology even Nomads are envious of. Makes for a dangerous hack-bubble. *'''Tech-Bees, Maintenance Battalions:''' An odd Irregular trooper, the Tech-Bee is a 5pts specialist (WIP12, but for that cost it's still a bargain) armed with a pistol and a Flash Pulse. But the more interesting part is Remote Assistant Level 1: Tech-Bee gives a +1 WIP bonus to all your Engineers and Remote Pilots, a.k.a Machinist and Crabbot (and in TAGline, Cordelia). Can be very strong with Engineer Spec-Ops. Pretty much auto-include in TAG lists. *'''Trauma-Doc:''' Your only Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap. Take a Palbot with her. *'''WarCor:''' A 3 pts Irregular 360 visor Flash Pulse ARO unit. Nothing really to tell about him. *'''Indigo Spec-Ops:''' If your meta allows for one, you have a choice of a Fusilier, an Order Sergeant or an Acontecimento Regular. Since you’re playing ASA, Regular will be your choice. Good way to get a free MULTI Sniper Rifle or an HMG into your link or just to have a better Doc/Engi than the Support team. ===Medium Infantry=== There’s some interesting choices in here. Medium Infantry is the most versatile part of ASA. *'''Akalis, Sikh Commandos:''' Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware if you're not walking them in. Just remember to not use more than two, unless you have a ridiculous order pool for them or plan to deploy them grounded. **'''Kirpal Singh, Akalis Sergeant:''' Chain of Command and Martial Arts 2, Kirpal can make quite a mess in enemy backline. CoC can be a little risky if used, since AD troops tend to be out on their own and Kirpal likes close range, but it does count as a Specialist Troop in ITS. ***If you want to take advantage of Kirpal Singh's Chain of Command, he must be on the table BEFORE your lieutenant goes down. CoC will only kick in the moment the LT goes into Null state. *'''Bagh-Mari Unit:''' Oh yes. Bagh-Mari links can be pretty brutal. A combination of Mimetism and MSV1 makes stacking odds pretty simple for them and they can take HMGs. Being Medium Infantry they’re a little slow, but you’d be pumping orders into them anyway. Alternatively a Bagh-Mari sniper makes for a cheap Nisse substitute. **'''Lieutenant Stephen Rao, Bagh-Mari Unit:''' Acontecimento’s BomJesus, Rao makes for a pretty obvious Lt. (I mean, it’s in the unit name). He packs everything a standard Bagh-Mari trooper does aside from a shotgun and has a whopping WIP 14. But without a specialist profile you’re not going to use it aside from the Initiative roll. Which makes him better for a Lieutenant decoy than actual Lt. Still, he’s sexy enough to warrant getting the model. *'''Teucer, Agema Warrant Officer:''' That little eromenos is a beast of a long range fighter. With his K1 Sniper Rifle or Feuerbach he makes TAGs think twice about walking in his range, while BS 14 and MSV2 shut down everything else. Pretty much only way to get non-TAG mounted anti-tank weapons in ASA. Has no defensive mods, so keep him in cover. Nisse who? ===Heavy Infantry=== Acontecimento HI usually trade ARM for mobility. They’re still pretty elite, but not as essential as in other PanO armies. *'''Guarda de Assaulto:''' 50 pts for an ARM 3 medium range unit might seem a bit much, but the Auxbot makes all the difference. First it can fire eclipse smoke to cover the approach, before ganging up on a target with its big bro. That BS10 light shotgun is deceptively nasty when used alongside a BS15 MULTI rifle or spitfire, as the target can only fire back at one shooter and dodging 5-6 dice isn't something anybody wants to do. *'''Montesa Order Motorized Knights:''' The first biker HI, making Yu Jing forever salty. Montesa are fast, durable and killy, though they have "low" BS 13 and only pack Multi Rifles or BSG, making them feel a little undergunned. Mimetism outsets their inability to take Cover. They're cool, but personally I would use a Bulleteer instead. ** Sectorial gives them an extra profile: Paramedic! Now you have a fast, hard hitting and durable Specialist all in one package. *'''ORC Troops:''' If there is one sectoral where ORCs can really shine, it’s Acontecimento. Still inexpensive, ARM 4, BS 14, with Fireteam Haris or Duo options. A HMG based ORC Duo costs exactly the same as a Tikbalang. Also gives you an excuse to paint them green and green is best. ===Tactical Armoured Gear=== *'''Dragões, Acontecimento Dragoons:''' Typical frontline TAG, Dragão’s main pull is the Hyper-Rapid Magnetic Cannon. A rare and scary gun, it defines the unit. Just point at target and dakka it to bits. *'''Tikbalangs, Armoured Chasseurs of Acontecimento:''' Tikbalang is a mobile TAG designed for fighting at all ranges. Cheap and light, but not weak at all, with Mimetism and BS 15 it will win firefights and the mines allow it to secure itself from warbands. His downside is no anti-TAG weapons. His buff was paid with Toni’s life, call your Tik ‘Eduardo’ in her honor. **'''Crabbot Ancillary Remote Unit:''' Not a TAG, but a TAG brain that acts as a Pilot equivalent if your fancy mech gets fried. In true PanO fashion it has high BS and low WIP... Making it pretty useless, as it has no actual ballistic weapons. ===Remotes=== *'''Dronbots:''' Standard issue S3 Remotes, PanOceanian ones are not special in any way. **'''Clipper:''' The Smart Missile Launcher Remote. Usually PanO does not have good FOs or hackers, but ASA does, making it a more viable choice. **'''Fugazi:''' The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater, always good to have. **'''Pathfinder:''' The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts. Good, cheap, fast. And with Sensor on a Regular you could go for a minor combo. **'''Sierra:''' The HMG Total Reaction Remote. TR Remotes are often auto-include and ASA is no exception. *'''Mulebots:''' Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD. Minesweeper is a standard cheap Order and a way to dominate a quadrant. **Remember Devabots Charybdis, walking around with Scylla? You can Overclock those too. *'''Armbots:''' PanO-specific combat Remotes, come in two flavors: **'''Bulleteer:''' ODD, BS 12, Spitfire, Repeater, 23 pts. Bulleteers are known cheap killers. With Marksmanship supportware a Bulleteer is a sure way to clear out enemy TR Remote and other ARO pieces in a straight up gunfight. A Bulleteer is a good way to run alongside an aggressive link or a TAG. **'''Peacemaker:''' Just like Bulleteer, comes with a Repeater and a Heavy Shotgun and Spitfire options. Loses ODD in favour of an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. Much like Bulleteer, can be used to fill a blind spot, arguably better due to its two-in-one nature. *'''Palbots:''' PanOceanian G: Servants. If you take Machinist or any of the Doctors, it's good to have one. ===Skirmishers=== *'''Dart:''' This ex-Aristo buffs Nagas just by existing, since they are no longer obvious. Dart herself is an alpha strike unit, making the most of her SMG and NWI. The bow is really a gimmick to link her to her Aristeia profile. *'''Nagas:''' A Dogged Camo infiltrator with a variety of Mines to choose. WIP 14 makes him a reliable and scary specialist, especially if you plan to use him as a combat hacker.
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