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JAEVA: Giant Robot RPG system
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==== Insanity Table ==== Roll a D10 and follow the result. Only roll on this table if your character has failed a Sanity test (above). Effects without a specified duration are left to gm discretion, and will usually last the duration of a scene. # Mood Shift: The character's personality shifts by one step on the personality wheel (direction should be decided based on the cause of the insanity test). # Shell Shock: The player loses their next X actions, where X is equal to their current insanity points. # RABIT Event: Traumatic RABITs begin flowing in both directions on the Drift, potentially revealing secrets, adding penalties to actions, or forcing the player to make an additional insanity test. # Blind rage: The character goes into a berserk rage, and can only take aggressive actions against nearest ally/enemy. Allies no longer exist. # Personality break: see below (specialized to individual personalities) [under construction] ## Optimistic: Hysterics. the character begins laughing maniacally, everything always ends up ok in the end... right? ## Apathetic: ((Recommend: Sloth. Who cares? Cannot take actions for two turns. If they do, take another point of insanity.)) ## Melancholic: ((Recommend: Depression. Sorrow and pity for all the world. Cannot take aggressive action.)) ## Pessimistic: ((Recommend: Dying of the light. The worst possible outcome is the only possible outcome. All interactions this character makes or that are made with this character suffer a -2 penalty, regardless of personality.)) ## Furious: ((Recommend: Bloodlust. I MUST TASTE COMBAT! The character must deal damage in close combat within 2 turns, or else they gain another insanity point (the effect persists until they have dealt damage), Damage can be against any living being, ally or enemy.)) ## Passionate: ((Recommend: Perfectionist. The next check that the character attempts must be done very well (for instance, not just repairing a bit of wiring but improving it or making it "like new." Mechanically, this means getting a roll above the DC of the check). If this doesn't happen on the next check, gain an insanity point.)) # Mad World: The character begins experiencing hallucinations, and is unable to tell them apart from reality. # Shattered Mind: (under construction) # Catatonic State: The character falls unconscious. # Mental Relapse: Repeat the effects of a previous failed insanity test, and roll again. Both effects take place simultaneously. # Madness: Roll again. This effect is now permanent (psychological help can reduce and eventually remove this.
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