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Kairos Fateweaver
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==On the Tabletop== For 40k 9th edition, we are still waiting for a proper codex tho {| class=wikitable cellspacing=0 cellpadding=4 align=center |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points |- | Kairos || 12/8/6 || 3+ || 2+ || 6 || 7 || 16 || 5/3/1 || 10 || 6+ || 270 |- |} <br> Kairos now has the exact same point cost as a regular Lord of Change, so comparisons are pretty straightforward. The main thing you loose is one point of WS (the LoC has 2+) and some deal of customization, but for everything else Kairos is straight up better. To start with, the LoC comes equipped with a [[Daemon_Weapon#Staff of Tzeentch|Staff of Tzeentch]] that has S=6, AP=-2, D=3, whereas Kairos comes equipped with the [[Daemon_Weapon#Staff of Tomorrow|Staff of Tomorrow]] that gives S=8, AP=-3,D=D6, and both weapons turn slain characters into a Chaos Spa... One of those [[Chaos Spawn|fucking things]], the LoC has to pay 5 points extra to get that weapon profile with a Baleful Sword, but this sword works like a power fist in that it substracts 1 from all hit rolls and its just a +1, instead of a +2 to strength. Similarly, Kairos has a Smite Range of 36", whereas a regular LoC needs to be equipped with a relic to increase it to 30" from its default 18". The lord of change knows two spells from the tzeentch discipline and can increase the known amount with relics and stratagems, but Kairos knows all of them. Finally both the regular LoC and Kairos have a bonus to psychic casts that start at +2 and go down as they take wounds, but the LoC can cast and deny two times per phase whereas Kairos can cast and deny 3 times. The biggest reason reason you would want to use a LoC over Kairos is have a tankier bird with The Impossible Robe relic that gives it a 4+ invul save (3+ after Ephemeral form) and a good warlord trait, like Incorporeal Form to give it a "disgustingly resilient" reduction of wounds taken or Daemonspark to make your horror blobs terrifying. Whatever the case, Kairos will make sure to make your opponent despair during the psychic phase and he'll be able to annihilate one or two vehicles with his flying movement and melee attacks that hurt like lascannons. Just be sure you have a way to prevent ''him'' from getting sniped by lascannons first.
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