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==Native Races== Whilst Souls can take on the forms of any humanoid race they originally belonged to, the Dominions of the Pale Sun are also home to a number of stranger, more unearthly races. '''Bygones''' are Souls who have been incarnated on Kisarta for so long that they have completely forgotten everything about their old life, almost completely dissolving into raw Aether and Ichor as they fade away into mindless shades that endlessly re-enact some meaningless circle of events... but surviving, and eventually reawakening consciousness as living tabula rasa. Bygones appear as slender, androgynous, large-handed, gray-skinned humanoids with no facial features save a thin, lipless slit of a mouth. To compensate for their dearth of distinguishing physical traits, most Bygones are fascinated with creating unique outfits and/or ornaments to try and cement their identity as "themselves". Medium sized and with a base speed of 30 feet, Bygones get +2 Wisdom, +1 to two other ability scores, and the racial traits A Simple Life (gain double-bonus proficiency in one skill or tool), Resilient Body (you need only sleep for 8 hours out of every 72 to avoid gaining exhaustion), and Enduring Toughness (1/day, spend 1 Hit Dice to remove 1 exhaustion level). '''Disembodied''' are Souls who awaken in Limbo's Cemetary having forgotten what they originally looked like. As a result, they possess one of the countless statues in the cemetary, giving them an idealized form made of living stone, riven with cracks that reveal the flows of Ichor within. Disembodied are Medium sized with base speed 30 feet. Their ability scores are +2 Constitution/+1 Charisma, and they have the racial traits Darkvision 60 feet, Stolen Body (Creature Type is Humanoid AND Construct, Advantage on saves vs. Poison, Resistance to Poison damage, immune to diseases, don't need to eat, drink, breathe or sleep, can't be put to sleep by magic), Stone's Rest (trance like an [[Elf]]) and Animated Body (Immune to Paralysis and Petrification). '''Dream Eaters''' are not Souls, but a kind of lesser fiend native to the [[Plane of Dreams|Oneiric Space]]. They are "born" as immaterial entities that feed on nightmares, negative emotions and other dark thoughts until they reach criticial mass and can manifest themselves physically, assuming a personalized and often alien or nightmarish humanoid form. In this state, they seek to experience the wider world for as long as they can, until eventually they lose cohesion and become mindless specters haunting Oneiric Space again, at least until they can once more consume enough nightmares to incarnate as a new Dream Eater. Medium Sized with a base speed of 30 feet, Dream Eaters get +1 Int/+1 Cha, Darkvision 60 feet, and the racial traits Telepathy 5 feet, Oniric Creature (don't need sleep, immune to sleep, can "rest" by spending 8 hours relaxing), and Pathophagy (must enter the dreams of a willing creature to gain the benefits of eating and drinking). They have two subraces: * Ravenous Dream Eaters continue to prey on the Souls around them. +2 Strength and Torture the Sleeping (as an action point, deal 1 Psychic Damage to each sleeping, unconscious or dying creature within 10 feet; this can only affect a given creature 1/day, restores 1d6 HP to you for each point of "torment" damage dealt, andusing Torture the Sleeping on at least 3 creatures counts as a full day's nourishment for you - critters aren't wakened or forced to make Death Saves as a result of this damage). * Simphrenic Dream Eaters take a more benevolent approach, becoming defenders of small groups and communities as well as therapists. +1 Wisdom and Oneiric Sanctuary (whilst conscious, all allies within 30 feet can reduce any Psychic or Force damage they take by an amount equal to your Proficiency bonus). '''Effigies''' are a kind of living elemental that appears spontaneously within the Dominions, when Aether in one of those realms spontaneously colaesces into a sapient humanoid. The precise shape of the effigy depends on its Dominion of origin: ::The Crucible of the Damned’s effigies are made of dirt, their skin covered with bright red and acid green spots. They have lanky bodies. On their chest there is a hole, between 4 and 8 inches wide, inside of which there is an absolute darkness. Physical things can pass through the hole without any resistance. ::The Howling Forest’s effigies are the least human-like: they are barely humanoid and instead of an actual head they have tangles of brambles, vines and other plants, from which appear, here and there, bird-like beaks and animal-like snouts. These mouths change in number and position all the time and they are used by these effigies to eat and talk. ::The Nameless Abyss’s effigies have bodies of hard stone, with broad shoulders and slim legs. Their arms looks like stalactites when kept alongside their bodies. They have short necks and empty eyes sockets. Sometimes a piece of the rock they are composed of falls off and starts orbiting around them. ::The Ocean of the Souls’ effigies are the largest and sturdiest. Their bodies, made mainly of water, are interspersed with blocks of rocks similar to cliffs, that emerge in those places where a human would have joints. The water of their bodies is always dark and murky, like the depths of their Dominion. ::The Pit of Eternity’s effigies are the tallest of them all. The stone they are made of is full of holes that, when studied closely, seem to lead to a complex labyrinth of internal pipes, from which comes out a malodorous air. Their faces have holes instead of eyes and noses, but their mouths are their most peculiar trait: they can be opened disproportionately, becoming a single, gaping maw across the effigy’s chest and revealing an infinite void where one can see a single faint light, like a star reflected at the bottom of a well. ::The Radiant Citadel’s effigies have a peculiar way to mirror the appearance of their Dominion: even though their bodies resemble soil covered with a thin layer of green grass, their hands and heads are made of white stone finely carved. They have angular features as if they were buildings of the Citadel itself. They are generally lithe and wiry. ::The Whispering Desert’s effigies reflect their Dominion by having a body made of sand in perpetual motion. Their eyes are golden spheres hidden in a sharp faces, covered by the etchings of sand itself. They have golden hairs too, that the effigy can change the shape of by retracting the hair inside his or her body and making it come out again in a different shape. They are the leanest effigies, with longs arms and slender fingers. Mechanically, Effigies are Medium sized, base speed 30 feet, with +2 Wisdom and +1 Strength. They have the racial traits Impervious Physique (immune to disease, extreme cold and extreme heat), Primal Source (Proficient in Medicine, when stabilizing a dying creature you can expend 1 Hit Dice and the target recovers HP equal to the roll), Formidable (proficient with mace, maul, scimitar and shortsword), and Dominion's Legacy (when making a specific skill check, depending on your Dominion of origin, you apply double your proficiency bonus to that check): * Crucible of the Damed: Intimidationcheck to show yourself as a powerfuel foe. * Howling Forest: Animal Handling check to calm a beast * Nameless Abyss: Insigthcheck to discern someone's personality. * Ocean of the Souls: Survival check to find your way around an outdoor environment. * Pit of Eternity: Athletics check to move over difficult terrain or climb vertical walls. * Radian Citadel: Religion check to uncover the history of a relic or cult. * Whispering Desert: Investigation check to recognize an illusion. '''Fetishes''' are [[Flesh Golem]]-like constructs created from the remains of Souls who have lost their minds to madness and devolved into mindless empty shells. Created by a Lord of the Black Circle known only as the Dissecter, their lifespans are incredibly short; none survive beyond their 20th year before a sudden, irreversibly decay sets in. Medium sized, base speed 30 feet, they gain +2 Intelligence, +1 to one other ability score of their choice, and the traits Darkvision 60 feet, Mind Without Dreams (Resistance to Psychic damage), and A Life of Pain (Advantage on saves against fear and maness). '''Starchildren''' resemble [[Half-Elf|half-elves]] or very slender, gentle-featured huimans with glowing golden veins. They are only "born" in the Nameless Abyss, and are believed to be connected to its False Stars somehow. '''Xhybris''' are a race of blue-skinned Grey-looking beings who actually fled from their own home in the rest of the multiverse to move into Limbo ''on purpose''. They are incredibly technologically advanced, and possess a hive-mind and a genetic caste system.
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