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==Fantasy Knights in a Nutshell== If you are a chivalrous knight in a modern fantasy setting, your usual duties will include: * Quest Taking: from killing a dragon to driving the moles out of the fields of farmers, anything that troubles the people you must take care of. It doesn't have to be you directly, though. If the task is too unworthy for your stature, but still needs fixing, sending your apprentice or hiring other people to do it in your stead also works. * Monster killing: a category of its own (although often a Quest as well). There are various nasty critters around and in ye olde times you would serve as a pest exterminator for hire. The bigger and badder the monster you slay, the more famous you are with the kingdom. * Damsel rescuing: even if she is married (or you are), you could get a kiss, a handkerchief, and hopefully [[Profit|a hefty reward]] for giving her a hand. * Helping out your king: at times you'll be called on to help your king or lord and hook up with a bunch of your knightly mates to rout some naughty foreigners giving the kingdom trouble. * Wench pulling: you keep an entire industry of busty women in business with the profits from your questing. * Looking impressive: your armor and weapons aren't just your tools but also your icons. It gives the peasants something nice to gawk at are and often symbols of your deeds and character. Many knights are recognized simply by their gear (i.e: Excalibur for King Arthur). * Example setting: along with looking good, you have to practice being good to and showing everyone how to be a goody-two-shoes. From escorting ladies to putting your cloak out across a puddle, from saying hello to Ted the stable boy to upholding your kingdom's faith and smiting any heretic who dares besmirch your god, being a choir boy is a 24/7 job. This is also the reason why Knights are typically [[Paladin]] equivalents in fantasy. ** If you should fall short in your chivalry, it usually suffices to take on a particularly challenging and meaningful quest to restore your honor. If there's one thing peasants like better than tales of upstanding knights, it's tales of knights who stumble and get back up again (or die trying). ** The flip side of upholding the code of chivalry is enforcing the code against oath-breakers. Knights who completely ''forsake'' their vows are especially harmful to your profession's reputation, so be vigilant for rumors of 'black knights' and the like. * Training a [[squire]]: Building up a knight household is a ton of work, and if you died without a legitimate heir to your name, all your hard work over the decades would have been for naught. So, you had to train a successor who will carry your knight household throughout the ages. Train them well and don't just treat them as a glorified servant, as that little buttmuncher will be the one who'll be representing your legacy once you're gone, and you don't want your house to be remembered for that dastard who became the unbearable shame throughout the land. *Impractical Chivalry: In [[Isekai|some fantasy settings]] there are examples of knights who will refuse to fight enemies with lesser quality equipment, never use deceitful tactics in combat, stop in the middle of a fight to have a conversation with their enemy, and [[lolwut|some even refuse to kill at all]]. *Unusual Armor: In fantasy settings there are authors and designers who sometimes [[Fantasy_Armor|pick aesthetics over function]] some armors are not armor at all leaving various open areas to stab at, others go to the complete opposite direction and make the knight carry [[pauldrons|anvil sized pauldrons]] on his shoulders. Many fantasy settings are less sexist than the actual middle ages and female knights are far more common than they were in the middle ages.
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