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Last Stand - Captain
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==Commander Items== *'''Larraman's Blessing''' - ''Level 5'' **Trait: Healing Aura (+2 Health Regeneration to Captain and all nearby allies.) ***Larraman's Blessing is a wonderful buff to a party. For health regeneration strapped teammates like the Lord General, Larraman's Blessing can make an enormous difference, and it can fit in to virtually any combination of the Captain, to boot, being useful to supports, ranged, and melee Captains alike. *'''Dreadnought Drop Pod''' - ''Level 15'' **Ability: Call Dreadnought (50 Energy, bring in a Dreadnought minion via drop pod. Drop Pod causes heavy cover where it crashes, and knockback to EVERYTHING nearby where it lands.) ***The Dreadnought is a beast. A total, unrelenting beast ready to unleash tons of hate and pain to everything he dislikes on the field. The energy cost is extremely steep, but worth it; the Dreadnought is a useful companion at any time; though not without its flaws. The Dreadnought will utterly destroy any cover in its path, sometimes leaving the players without any to utilize for survivability's sake. Furthermore, it tends to wander and do its own thing, or try to catch up...to where the Captain was 20 seconds ago. Its power cannot be understated, though; the Dreadnought is pain, and its presence will be felt. Careful with the dopple versions, though; multiple Captains with dreadnoughts can create a hell of a slugfest, potentially unwinnable. *'''Orbital Bombardment''' - ''Level 20'' **Ability: Orbital Bombardment (50 Energy, call upon three powerful, destructive beams to annihilate groups and powerful targets alike.) **''NOTE: The stunning ability of the Bombardment's beams does NOT work on Unshakable heroes or vehicles! Keep this in mind!'' ***In terms of sheer, balls out power, the Orbital Bombardment is almost second to none. Its damage is incredibly high, especially if it stunlocks the desired target right in the middle of a beam, virtually ensuring their death, be they a blob of Orks or a Doppleganger. A well timed Orbital Bombardment can make all the difference; but at its energy cost of 50, and with such low energy regen for the Captain, it cannot be used lightly. It can also be one of the most effective tools against Dopplegangers, potentially allowing the team to one-shot them before they even get to do anything; so long as they don't have Unshakable or are a Tau Commander or Hive Tyrant. ****Combine with the Mekboy's Roks when blobs are stunned and watch the chunks fly.
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