Editing
Liberi Gothica: Desecrator Tree
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Life's Flow=== 2 XP ''Your capabilities expand, as you become able to drain Vitality from plants - the first stepping stone on the way to large amounts of Vitality in exchange for irreversible environmental damage.'' You can effortlessly kill plant life. As an action, she can drain the vitality from any plant she touches, causing it to instantly wither and die. If the plant is large (larger than size 0), like a bush or a tree, she gains 1 Vitality. If the plant is already dead, she cannot gain Vitality from it. <br>In addition, whenever you touch a small plant, like a weed or a blade of grass, it instantly withers. You cannot control this ability. ; Progressions :4 XP: Defoliation: The desecrator can drain Vitality from a large area of plants. As an extended action that takes 2 actions, she can cause every small plant (size -3 or less) within 10 feet to wither and die. If at least half of this area had small plants, she gains 1 Vitality. :*7 XP: Mass Defoliation: When using Defoliation, you may more time to cover more area. For every extra action you spend, increase the radius covered by 10 feet, and increase the Vitality gained by 2. You only gain additional Vitality if at least half of the new area is covered in small plantlife. Requires Defoliation. :*8 XP: Wood Dessication: The desecrator can drain vitality from long dead wood, such as that used to make a house. As an extended action that takes 6 actions, the desecrator can convert up to 100 cubic feet of wood into sand. If at least 50 cubic feet was converted, she gains 1 Vitality from doing this. Requires Defoliation. :8 XP: Turn to Dust: The desecrator can draw Vitality from the Earth itself, at a horrible cost. As an extended action that takes 4 actions, the desecrator can plant her hands on the ground and convert all dirt, mud, and soil within 100 feet into dry, salty, unfarmable sand. This ability converts the top 10 feet of the ground into such sand. If at least half of the area was farmable land, she gains 1 Vitality from doing this. :*10 XP: Turn to Ash: The desecrator can draw Vitality from stone, disintegrating it. As an extended action that takes 6 actions, the desecrator can convert up to 100 cubic feet of stone into sand. If she converts at least 50 cubic feet at once, she gains 1 Vitality. Requires Turn to Dust. :**12 XP: Turn to Rust: The desecrator can convert metal to sand. Unlike other abilities in this vein, she can not draw Vitality from metal - in fact, it costs Vitality to make the conversion. By spending 2 Vitality and taking an extended action that takes 8 actions, the desecrator can convert up to 20 cubic feet of metal into sand. Requires Turn to Ash. :4 XP: Rapid Conversion: Your Life's Flow abilities that require extended actions each take 1 less action to perform. Each time you take this progression, it costs 2 more XP. [[Category:Liberi Gothica]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information