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Liberi Gothica: Running the game
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==Defense== Wearing armor and shields will reduce damage dealt by weapons. Anything that will stop damage without you doing anything is a Passive Defense. Anything that you take effort to put between yourself and your opponent is an Active Defense. Defenses have 2 values: Reduction, and Protection. With very few exceptions, these will always be the same value. An armor that gives a +2 to Passive Defense has a Protection of 2 and a Reduction of 2. Some armor have a higher Protection than Reduction. However, they will say so if they do. Protection adds to your Base Defense. Base Defense + total Protection value of all Defenses = Total Defense. Reduction is the amount of damage you do not take from a Glancing Blow. You can only apply Reduction from 1 Active Defense and 1 Passive Defense at a time. If an attack is a Glancing Blow, then the damage is reduced by the Reduction value of your highest Passive Defense, and then by the Reduction Value of your highest Active Defense. This can reduce the damage to 0, but not below 0. Armor is not amazing enough to heal you. Active Defense: Active Defenses require knowledge of the attack to use. When Surprised, Blind, or Helpless, you do not get the Protection or Reduction of any of your Active Defenses. If you have multiple Active Defenses, add each of their Protection values, but you may only use 1 Reduction value at a time. Passive Defense: Passive Defenses will always provide protection as long as you are wearing them. If you have multiple Passive Defenses, add each of their Protection values, but you may only use 1 Reduction value at a time. Deflection: You can prepare an action with an Active Defense to deflect an attack. If an attack made against you while this action is prepared doesn't beat your Total Defense, the entire attack deals no damage. This applies to all attacks you are aware of for the turn.
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