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==Talents and Traits== <b>Starting Package:</b><br> *<b>Basic Weapon Training (Basic)</b> *<b>Basic Weapon Training (Pistols)</b> *<b>Martial Weapon Training (Small)</b> *<b>Skill Proficiency (Command)</b> *<b>Skill Proficiency (Warfare)</b> *<b>Command:</b> You gain a +10 bonus on Fellowship characteristic and skill tests made against allies that acknowledge you as their leader or as otherwise having authority over them. *<b>Inspiring Leader:</b> As long as an ally can perceive you, you may spend or burn fate on their behalf. *<b>Jaded:</b> Never gain insanity points from ordinary horrors. <b>Rank 1</b> *<b>Requisition Support:</b> You gain 3 Requisition Points that may be spent on Conventional Forces or Evangelion Upgrades. *<b>Combat Formation:</b> Before rolling initiative all other members of the group may choose to use the character's Intelligence Bonus for all initiative rolls rather than their individual Agility Bonuses. *<b>Iron Discipline:</b> As long as an ally can perceive you, they may add your Command bonus to their Fear and Pinning Tests. *<b>Quick Draw:</b> Ready as a free action. *<b>Rapid Reload:</b> The character halves all reload times, rounded down. Thus, Half Action reload becomes a Free Action, a Full Action reload becomes a Half Action, and so on. *<b>Technical Knock:</b> The character may un-jam any gun as a half action, but may only once a round. *<b>Unshakeable:</b> You may re-roll any failed test to avoid the effects of Fear or Pinning. *<b>Resistance (Fear):</b> Gain +10 resistance to Fear tests. *<b>IOU:</b> The character may use their influence to call in a favor. **1. The character may gain an extra 6 RP for the duration of one mission. **2. The character may gain a single extra use of an N2 Strike that does not count against the limits. **3. The character may treat one failed mission as a success. **4. The character may gain the use of an unresearched technology for the duration of one mission. **5. The player may offer other possibilities. Consult with the GM. This talent may only be used once, after which it is lost. *<b>Contact:</b> <b>Rank 2</b> *<b>Military Investment:</b> You gain one Base Upgrade. *<b>Peer (NERV):</b> *<b>Double Team:</b> Gain an additional +10 bonus for ganging up. *<b>Tactical Genius:</b> If you hold conventional forces in reserve you may, at the beginning of your turn, bring any number of them into play anywhere on the field. <b>Universal Purchases:</b><br> <b>Sound Constitution</b> x2 ===Traits=== <b><u>Negative Traits</u></b><br> <b>Uncomfortable Memories:</b> You gain the Phobia Minor Mental Trauma, which cannot be removed. The subject of your Phobia ignores any trait that would make you immune to fear.<br> *<FONT style="BACKGROUND-COLOR: black" color=000000>Wolves<br></font> <b>Trauma:</b> You begin play with 10 permanent Identity Damage.<br> <b><u>Positive Traits</u></b><br> <b>Resourceful:</b> You have learned to do a lot with very little. When spending a fate point to add 1 degree of success to a roll, you instead add 2 degrees of success instead. In addition, you may spend a fate point to reduce your degrees of failure to 0.<br> <b>Hero:</b> You increase your TB, WB and FB by 1.<br> ===Assets=== <b>I Know a Guy:</b> Gain the Contact Talent. At any point during play you may declare who your contact is, whether it be an entirely new character or a preestablished NPC (barring GM veto).<br> <b>Polyglot:</b> German.<br> <b>Chem-Geld:</b> Your character is immune to seduction and resistant to charm.<br> <b>Uncanny Luck:</b> Once per session you may add or subtract 2d10 from one roll made by you, or in your presence. You may spend a fate point to use this talent again, but never more than once per roll.<br> ===Drawbacks=== <b>Unattractive:</b> Your character is, simply put, ugly as sin. You may only use half your fellowship score when interacting with a target attracted to members of your sex. <br> <b>Damaged Goods:</b> Your character has suffered some sort of massive trauma in the past and never fully recovered. Begin play with 10 permanent Identity Damage which may not be removed by any means. You may take this drawback more than once. <br> *<FONT style="BACKGROUND-COLOR: black" color=000000>At the time of the Second Impact, Lit's lived in a small village, which was overrun by looters and wolves. He defended his family as best he could, but received the scars across his face, and his whole family was slaughtered. He vowed to not allow this to happen again and joined the army.<br></font> <b>Slow:</b> Your agility bonus is one lower than normal.<br>
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