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==The End Times== With the release of the fourth book of [[The End Times]], ''The End Times: Thanquol'', new rules for Lustria-based scenarios were released. New, as in lifted from the previous Lustria campaign supplement and slightly edited. While, for the first few books, the Lizardmen were lucky, this shouldn't be mistaken for idleness. During the events leading to [[Nagash]]'s resurrection, Lord Mazdamundi realized that the Old Ones' plan had failed and orders a mass exodus. To this end, Skinks with golden crests were spawned, who began working on the pyramids. Fluff-wise, the apocalypse reaches Lustria when the Slann realize that a [[Daemon]] incursion is imminent, one even greater than the initial Chaos incursion and set about booby-trapping their already deadly rainforest. Unfortunately, while the Lizardmen do a stellar job at keeping the Daemons at bay, the ''entirety'' of Skaven Clan Pestilens take this opportunity to get revenge on the Lizardmen. Because the Lizardmen spelled the booby traps against the Daemons specifically, the Skaven manage to slip by. This results in all the Slann being awoken from their ancient slumber to stop the Skaven Grey Seers from bringing the bloomin' [[Morrslieb|CHAOS MOON]] closer to the planet. This all culminates with Skaven Clan Skyre deciding to blow up the chaos moon with a giant cannon. Most of the Lizardmen flee to their temple-pyramids; which have been modified into spaceships as continent-sized moon fragments rain down on Lustria. The Slann blow up these fragments with their mind, and even the mighty [[Lord Kroak]] could only barely stop the huge chunks of warpstone meteors before being burned to bits. Following this, what few Slann remain begin the process of activating the Exodus Engines (otherwise known as making their pyramids and major cities float) and retreat into the stars. Yet again, the Slann save the world and get no credit for it. Only this time they lose Lustria in the process.
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