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==8th Edition: Murderwings Converts?== In 8th Ed you can attempt to recreate MURDERWINGS a few different ways. Most versions start with a captain with Lightning Claw and Jumppack. *Sneakywings: Give wings the Raven Guard Warlord Trait: Silent Stalker to dodge overwatch and the relic jump pack. Give wings a second lightning claw for an extra attack. Sadly the RG Chapter tactic does nothing for Murderwings. But then we get to slashy. *Slashywings: Start off with Iron Hands tactics and the merciless logic trait to get exploding attacks on 6+. Adding Teeth of Terra will upgrade his prowess by adding a two damage weapon and extra strength on top of d3 extra attacks. Keeping the lightning claw gives you a way to reroll wounds on your four base attacks, but swapping it for a gun to shoot if Wings needs to fall back. The Iron Hands fnp can help Wings survive when his prey attempts to fight back. *[[Rage|RAGEWINGS]]: This is a different one than his codex brothers, but still just as killy. First you go to Codex: Blood Angels and pick out a captain and stick him with the Angels Wing relic to re-roll charges and ignore overwatch--gimping half of a charging model's issues in one blow. The next is a bit pricier, but well worth it: Spend a CP to give him the Black Rage for another attack and a built in 6+++, throw on Gift of Foresight and you've got a 5+++ roll and re-rolling ones for his fnp roll. Kit him with the claws for hordes as the Red Thirst will always ensure you'll at least wound anything on a 5+ from a charge. Murderwings gains more attacks with claws to make sure any nasty you're fighting will come down with a sudden onset of terminal existence failure, Plus you can add d3 extra per cp, even more if you're fighting chaos with a different Stratagem. If we're going full hog you could attach a Sanguinary Ancient as he has a jump pack and heirs of Azkaellon for the rerolls to hit around RageWings. Add a Sanguinary Priest for heals and a +1 to str and a jump Librarian to cast Unleash rage on him on him for another attack. With the Lightning Claws, Black Rage, Unleash Rage, Red Rampage(cp), and if fighting chaos: Vengeance for Sanguinius(cp) you can get up to '''8-10 exploding attacks''' on 6+ (4+ if black legion) +1 str with the priest, improved wounds from the Red-Thirst and re-rolls of 1's to hit and re-rolls to wound from the claws with a sweet sweet 5+++ re-rolling ones. He's stupid expensive, points-wise and cp-wise, and his retinue will eat up hq slots like skittles. But goddamn will captain RAGEWINGS kick the shit out of an unsuspecting backline before their collective asses are up around their ears. Giving a support character veritus vitae is always worth shelling out for if you want to see about getting some of those CP's back to actually support your army. **[[Meme|This isn't even his final form!]] Giving RAGEWINGS a Thunder-hammer and Stormshield triggers his evolution into a new and terrifying final form: [[Chapter Master Slamguinius]]!!! *FistingWings: The Crimson Fists Chapter Tactics means that if you through this lad into any unit with more than 1 model, you'll get be adding 1 to your hit rolls, not that it matters all too much, counters things like the Custodes Vexilla. Their warlord trait Tenacious Opponent adds d3 extra attacks if against 10 or more models. Grab Teeth of Terra and have a Librarian buff you with Might of heroes. Strength 6 ap-2 with somewhere between SEVEN AND ELEVEN ATTACKS! While giving him the respectable toughness of 5. Add a combi-flamer for fall backs and add a lieutenant and apothecary for kicks. Best dedicated as an anti-horde specialist, but if you really wanted to be a dick you could always throw him on a bike...but that's reserved for a [[Chapter Master Smashfucker|different page altogether]]. *Note: Sorry folks, no PRIMARIS MURDERWINGS since their wargear is fixed, with little leeway (type of bolter and a sword, or Power Fist and Plasma Pistol)
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