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=== Fast Attack === Pathfinders. Pathfinders are the main source of markerlights in your army, and you need to remember a few facts about them: one, these guys are appreciably squishier than your Fire Warriors; two, they have (usually) inferior standard weapons without special drone support; three, they're scouts, meaning you can, and will, move them about before the battle begins. Seriously, these guys are the third squishiest unit in your army (the squishiest being the Kroot and Ethereals) and you are going to want to keep them behind cover and out of charging distance. Don't worry about them using markerlights on enemies in cover though; as long as you can draw line of sight, you can hit with a markerlight as your opponent gets no cover save against it. Also, they're infantry, so if you want them to move about the battlefield you are going to need to get them a Devilfish so they aren't arriving a day late and a dollar short. Next up, drone squadrons: how do they do in comparison to Pathfinders? Not badly; while they've got a higher base cost, worse leadership, lower BS, and can't take both a weapon and a markerlight, they've got better armour (4+), higher Toughness, higher Initiative, can deep-strike, and are counted as jetpack infantry (jump-shoot-jump), meaning if they do get in combat you might actually get lucky and pull them out without getting completely fucked by a lone Guardsman. You've also got the Sun Shark Bomber, a flyer with pulse bombs, two unique drones and a '''NETWORKED''' markerlight. Why did I highlight 'networked'? Because you can fire it and the unit that fired it can benefit from it. Duh. This is especially useful for a high-speed bomber as you can use it to reduce the scatter of your bombing run, take out opposing fliers with ease or just assist the efforts of the footslogging masses below; this gives your relatively average flyer a wealth of tactical versatility, something the Tau already have in droves, but should never pass up. This thing force-mutiplies itself, and considering how the game is becoming more flyer-heavy, this is a good way to make sure that your flyers retain their aura of danger. You've only got an AV of 11 on the front though, so don't get too carried away.
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