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==Official Tabletop Games== Despite their appeal to the fans of /tg/, monstergirls rarely get any sort of serious shake-down in actual tabletop games. Unfortunately, it's far too easy for such a setting to get derided as a [[magical realm]] (though not without reason) ,so many DMs are afraid to work homebrew settings featuring them, and official settings don't want the "overly sexualised" stigma. In [[Dungeons & Dragons]], the closest one usually gets to any sort of monstergirl content is in the form of elves. Maybe because of their connection to [[The Lord of the Rings]], elf/human romances have a legitimacy that many other races lack. Demihumans and monstrous humanoids have, traditionally, been portrayed as very unappealing to human semblances; [[goblin]]s and [[orc]]s as wrinkled, warty, big-nosed and snaggle-toothed horrors, [[dwarf]] women as so heavy-faced and hairy that they're indistinguishable from their menfolk, she-[[gnome]]s as prematurely aged crones, [[halfling]]s as fat midgets, and so on. When they are beautiful, such as in the case of the [[succubus]] and the [[lamia]], they're usually described as pure evil, shattering men's minds for abusive sexual pleasure before sucking the life out of them or devouring their flesh. However... as time has passed on, and artists have improved, D&D artwork has slowly been sliding more towards a monstergirl-friendly interpretation. The days of hideously ugly [[demihuman]] women and irredeemably evil monstrous humanoids are dying, leaving more attractive forms and broader possibilities for racial relations than "axe to the head!" in their wake. [[Pathfinder]], meanwhile, can't seem to make its mind up on the subject. It has a surprising array of attractive monstrous females, even a few monstergirl races; the [[Girtablilu]], a race of ruin-guarding scorpion-taurs, has a very hot female as its iconic bestiary artwork depiction, whilst the [[Thriae]] are a race of sexy bee-girls who explicitly need human men to serve as consorts for their queens and even the sterile non-queens often take human lovers. However, officially, these races tend to be given traits that make mating with them unappealing at best; the ironclad cultural standard amongst [[harpy]] flocks that they must eat the fathers of their children, [[thriae]] keeping their consorts as slaves until they're too old/weak to perform and then euthanizing & cannibalizing them, and so on. But in their adventure paths, they also sometimes throw bones at the fans of monstergirls; their 4th adventure path, "Legacy of Fire", has a non-cannibalistic [[harpy]] as a potential love interest; their 12th one, "Reign of Winter", has a polymorphed [[Winter Wolf]] female named Greta as another potential monstrous love interest; and ''Wrath of the Righteous'' has a ascending-[[succubus]] NPC whose road to redemption is explicitly easier if some kind PC is giving her some lovin'. Funnily enough, [[GURPS]] embraces the idea, at least within the setting of [[Technomancer]]. Rather than go down the [[Shadowrun]] route of [[Elf|stock]] [[Dorf|fantasy]] [[Orc|races]], the writers instead went with various monstergirls (and one [[furry]]). Just like with everything else GURPS, serious thought is put into the worldbuilding, meaning [[Awesome|the world was written with the brain,]] [[Magical Realm|not the dick]]. And, thanks to GURPS' modular design, as well as ''Template Toolkit 2: Races'' and (ironically) ''Furries'', nothing stops you from simply having them in the next game you run in the system.
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