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==Gameplay== At first glance, it's basically Warhammer Fantasy in a skirmish format. Then, you realize that it's goddamn awesome. Each player starts the campaign with 500 crowns (or teeth, slave tokens, whatever the hell it is your race uses to pay the poor bastards who go out and catch arrows with their face). You use this to hire Heroes and Henchmen. Each warband can hire a maximum of five (or six, if you're a fucking rat) heroes to start out; these are the most important characters in your warband, as they give you the much-needed Wyrdstone and gold needed to keep looting the city. You fill out the roster with Henchmen, who are somewhat less talented and inspiring than the rest of your heroes. After hiring your models, you then buy equipment for them, and you're ready to start. When a model loses its last wound, you roll a d6; they have a chance to survive and keep fighting after being knocked down or stunned. If a model is taken out of action, you roll on the giant table of injuries (for Heroes) to see if they've died, gained a crippling wound, or somehow picked up some awesome abilities due to scars. As models survive games, they gain experience, which can give additional skills, stat increases, and power to your warband. This is the appeal of Mordheim; it's a campaign game, designed to let you create a characterful warband of unique figures. There are a huge number of optional rules for Mordheim. It is generally suggested that you play with them, as they enhance the whole game experience to a huge degree.
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