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==Mot-Schützen Kompanie== [[File:Mot-Schützen Kompanie.jpg|300px|right|thumb|"Franz...are we the baddies, again?"]] The ''Nationale Volksarmee'' was regarded as the best trained of the Warsaw Pact client states, including both their NCOs and officers who were considered to be a cut above their less motivated allies. Constructed on a base of communist die-hards and reformed ex-Wehrmacht veterans the ''NVA'' combined the traditions of a German Army with battle-tested Soviet doctrine. Armed with their older MPi KM (AKM) rifles, the Mot-Schützen lack the added firepower of the under-barrel grenade launcher of their Soviet comrades (reflected in the stats), though they were known for a greater usage of RPKs in the SAW role (not reflected in the stats). ===In Team Yankee=== [[File:Mot-Schützen_Kompanie_Card.jpg|300px|left|thumb|The Stat Card...]] [[File:TV113.jpg|300px|right|thumb|and the heavy weapons. Achtung!]] Like any PACT army, the East Germans have a tendency towards hordes of men and machines, and the Mot-Schützen Kompanie is no different. They are functionally identical to Soviet motorized rifles with identical point costs. However, they gain 4+ skill and drop to 4+ rally: expect them to pass orders most of the time, but they are more vulnerable to being pinned. Experienced players will realize the importance of 3+ rally when their infantry choose to stay pinned instead of moving forward, which is the main issue stopping the East Germans from being strictly better Soviets. Motorschützen also lack 5+ firepower on their assault rifles. Take note of this when planning attacks on entrenched or garrisoned infantry. The two fundamental parts of your unit are the AKM Teams and your RPG-7 teams, but added weapon teams make this unit more interesting. For 1 point each, you can take an AGS-17 grenade launcher team, up to two Spigot ATGM teams and/or one Gremlin MANPAD team. Considering that you can take smaller infantry companies to bring more heavy weapons to the field, certain units may become redundant. For example, 3-4 companies of Mot-Schützen with Gremlin MANPADs could fill your anti-air role in games with point values below 30. Spigots are not purchasable for BMP mounted troops, as your transports are already capable of firing missiles. Points cost for the motorschutzen are identical to Soviet motor rifles, including the cost of transports. {{clear}} ===IRL=== [[File:Mot-Schützen_Kompanie_BTR.jpg|300px|right|thumb|East German tourists, posing for a picture near the border.]] One of the smaller armies of the Warsaw Pact the NVA maintained a high level of readiness like their Soviet comrades in the GSFG garrison, ready to mobilize for war within hours, and remember Berlin was split right in half with western armed forces behind the border in east German territory. If war started the first order of business was wiping those troops off the map as-fast-as-possible so they don't cause trouble. In the event of war, the NVA was to be placed directly into the 5 Soviet Armies of the GSFG, as opposed to their larger allies Poland and Czechoslovakia who would have their own Army-sized units. You might be wondering why the East Germans have their own infantry models while the other PACT nations have to make do with painting soviet infantry in different colors. Besides staggering laziness and favouritism on Battlefront's part, the Volksarmee wore a distinct helmet which makes using the standard Soviet infantry as NVA infantry impossible. When the National Volksarmee was formed in the late 1950s, they desperately wanted to prevent their soldiers from looking like Red Army clones, as the atrocities committed against the German people in the closing days of the war by the Soviets were still very much in the public consciousness. In an effort to minimize obvious red army influences, many Wehrmacht traditions were transplanted directly into the Volksarmee, such as goose stepping on parade, and peacetime uniforms were almost a direct copy of the ones worn by their fathers, just with communist iconography rather than fascist ones. Their signature helmet was actually a wartime design, trialed in 1943 but never put into service due to the fact that helmet factories would have to have been retooled (it was thought that the West Germans would keep using the stalhelm, so to prevent friendly fire they needed something different). The Stalhelm was also rejected out of worry the offensive it would cause to Soviet and WARPAC citizenry and veterans, since the WARPAC had notionally been formed to prevent renewed German aggression (a genuine worry given West Germany's revanchist stances towards the 1945 Polish border, a matter not fully settled until the ''1990s''). The Volksarmee was so proud of its direct lineage from the Wehrmacht, that they often accused their Western counterparts of "selling out" to the West in general and the Americans in particular, as the Bundeswehr had gone to great lengths to distance itself from the past by adopting American gear like the M1 helmet and by removing almost all of the past Nazi traditions. A number of East German Officers and Generals had even been in the Wehrmacht and League of Free German Officers, a wartime Soviet backed collaborationist organisation that included Wehrmacht and KPD (Communist Party of Germany) members. The Volksarmee was one of the few outside of Russia to adopt the AK-74 and its more modern 5.45x39 cartridge before the end of the Cold War, and the bayonet remains standard even today because they had so many of them. Many of the obsolete East German AKs in 7.62x39 were given to Soviet allies and remain one of the more common variants to see use by irregulars, though they are still far behind the Chinese Type 56 in quantity (though ahead in quality). Remaining surplus has been purchased by Finland (where every man must learn how to use an AK or go to jail) as reserve arms. {{clear}}
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