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==Paranoia== In [[Paranoia]], mutants are de-facto traitors. Friend Computer has as little tolerance for genetic deviations as the Imperium. Some mutants in Alpha Complex can register their mutations, avoiding mandatory execution. These mutants are required to wear an armband at all times identifying their status, and no matter how useful their powers this identifier will keep them from ever being really accepted in society. That is, if they survive long enough to fill out the registration forms without being killed first. Mutant powers in Paranoia range from the typical and expected (telekinesis, [[/co/|mutant healing factor]]), to the hilarious and bizarre (Matter Eater). Nothing quite like walking away scott free because you ate the evidence before your arrest, especially when that evidence was a 14kg plasma rifle. Eating the evidence is Treason. Treason is punishable by Death. Of course, friend computer is perfect, and would never allow a mutant to be assigned to a Troubleshooter team. You can trust your teammates completely. This also means that there is absolutely no way that ''you'' have any mutations. Disregard what it says on your character sheet. The Computer is perfect, so your sheet must be in error. Sheets in error are Treason. Treason is punishable by Death. There are rumors that there are some mutants who can telepathically communicate with machinery, such as robots, devices, and even Friend Computer itself. Rumors are Treason! But, if such a mutant ''did'' exist, it would be Extra Treasonous and would '''never''' be allowed to register its mutant power! Treason is punishable by Death.
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