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==Destructor== [[File:MyrmDestructor.jpg|250px|right|thumb|YOU DARE INSULT THE PHYSIQUE OF FRIDGE-CHAN! [[Blam|YOU SHALL DIE!]]]] Destructors or Myrmidon Destructors are heavy Tech Priests of the Adeptus Mechanicus who have joined the Auxilia Myrmidon and become long-range weapons specialists dedicated to the art of destruction. They specialized particularly in the destruction of enemy armored and fortified emplacements, and wielded all manner of esoteric and arcane weapons, against which conventional defenses offered little protection. Thus they are outfitted with heavy weaponry that can melt your tanks into molten soufflé and vaporize your troops into a charred crater. They have vastly augmented their bodies with bionics and heavy weapons such as the [[Volkite Culverin]], [[Conversion Beamer]], and [[Irradiation Projector|Irradiation Engine]]. As with the rest of their Myrmidon brethren, the Destructors became an increasingly important faction on many Forge Worlds on both sides of the divide of the civil war during the Horus Heresy, particularly on those Forge Worlds which became isolated and were forced to rely on their own defenses, and on those, such as the worlds of the Anvillus System, where war was all but constant and planets changed hands back and forth in repeated tides of bloodshed. Destructors are often best used to take on heavy units and tanks if [[Kataphron Battle Servitors|Kataphrons]] aren't available in your army table. On the Horus Heresy tabletop, these are similar to the Myrmidon Sectors, but have Preferred Enemy (Everything!), which is pretty great at BS5, though they can only pick 1 weapon. Also, their models are freaking [[Awesome|awesome.]] Their options are all more specialized to targeting a specific type of enemy and as such it's best to give them all one type of weapon rather than picking and choosing between several (with the exception of Irradiation Engines), give them all Volkite Culverins to watch Orks and Guard (or any 5+ save unit) cry all day long, on average without cover saves you'll actually kill more models than you shoot. Photon Thruster Cannons are good at forcing Primarchs to take a lot of saves and chip away at Terminator squads thanks to their AP2 and incredible range. Irradiation Engines are your Marine removers, giving the whole squad these is overkill (remember that Torrent weapons can be placed differently to a standard Flamer), and considering how much 2+ armour there is in 30K it's better used alongside the Photon Thruster, either to remove the 2+ Sergeant before nuking the squad, or using it to wipe the squad and exposing the Sergeant before shooting him. Lastly Conversion Beamers are only really the optimal choice if you're up against other Mechanicum where you'll likely be facing a lot of high Toughness monsters and the S6 from the Photon Thrusters doesn't quite cut it, but at that point you're better off with a Thanatar. {{Template:Mechanicus}}
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