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Ork Kommando
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===Dakka Boy=== [[File:Dakka_Boy.JPG|250px|right|thumb|One wonders where he got that beanie from, [[Wat|or if Orks actually do indeed knit in their spare time.]] #<span style='color:green;font-size:115%'>Knitin'z a Roit Proppa way ta krump-time ona long Krooz frew Space ya git.</span>]] The Ork best known for his beanie and his drip. The Dakka Boy has discovered that blasting away with his triple-barrelled [[Dakka Shoota]] is just as much fun as hitting things, and heβs an unusually accurate and mobile attacker that few opponents see coming. He is <u>'''THE'''</u> shooty boy in Kill Team. Directly the opposite of the Slasha Boy in every way; the Kommando's [[Shoota Boy]]z to the [[Slugga Boy]]z if you will. On tabletop, they are the close-range specialist of the group, allowing sufficient suppressive fire and a fine distraction to allow other units to achieve the objectives in [[Kill Team (Specialist Game)|Kill Team]]. Dakka Boys ergo, offers a relatively flexible unit, able to lay down a shit ton of suppressive fire that other Kommandoes like the Snipa Boy are unable to accomplish, without gimping too much into close quarters combat like the Slasha Boy. They also have a unique ability called '''Dakka Dash''' allows the Dakka Boy to unload on unsuspecting enemy operatives before dashing back into the relative safety of cover and when placed in the right part of the battlefield, heβs virtually unstoppable. Other than that, his Dakka Shoota is a 5-shot bolter that can re-roll any or all hits when firing at a target within 6"/pentagram of him, and his unique abovementioned action lets him shoot and dash (or dash and shoot) for only 1 AP, making him an expert of run-and-gun. Dakka Boyz are categorised under Marksman and Scout. [[Tl;dr]], they are the closest one can get to 'vanilla' for the Ork Kommandoes. Very flexible and adaptable unit. Don't waste him. {{Clear}}
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