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====Medium tanks==== '''Panther''': a 48"-range 3+ gun makes it a very nasty opponent, and its Heavy 2 front makes it very viable for long-ranged combat. It's also unusually speedy for a German tank. It does, however, have a significant flaw: it's expensive. That's more than 2 PzIV Gs expensive mid-war, though the price gets a little better late war. Unfortunately, the 3+ gun is not quite the same terror by then, even with all the consequences of its range. Another downside that pretty much forces it into sniping would be its weak armour everywhere that isn't the front. =====Panzer III===== The Panzer III family is very likely to do the heavy lifting for you. They're not fast with their 4" speed and their guns are usually somehow underpowered, but they're cheap. Which goes a long way, considering how everything else is expensive. Their sides may be vulnerable, but their rear is Medium, just like the front! Just remember that they're sort of baby mediums, with 24" range rather than the usual medium tank's 36". '''Ausf. A''': A Fall Weiss version. It's... not so hot. This is before it gets the M/L/M armour scheme, so you're stuck with L2 all around, and a short-ranged 5+ gun that isn't an autocannon. But in comparison to the PzII C, it ''does'' get two machineguns and they cost the same. '''Ausf. E''': Fall Weiss again. A straight upgrade to the Ausf. A, it's still 50% more expensive. It's no longer vulnerable to machineguns, though. '''Ausf. F''': Functionally identical to the Ausf. H. Now, bear in mind that this makes it one of the nastier options in Fall Weiss, and it's indeed a little on the expensive side for the period - in fact, the Wehrmacht only has one more expensive vehicle there. '''Ausf. H''': A great workhorse Early War. Bear in mind that its low caliber means no HE bonus and it has a rather low 24" range. '''Ausf. J''': The mid-war flavour is still cheap, still short range, still no anti-infantry bonus... and it's 3+. This makes it a good brawler and it's still very much a great workhorse. '''Ausf. N''': The late-war flavour is still cheap... but it gets the short 75. It's no longer 3+, but it now has a respectable threat range and that HE bonus, so it suddenly becomes a very solid 4+ medium. '''Flammpanzer III''': It may force you to take some other PzIIIs, but that's not really bad, since you probably want them anyway. And with a flamethrower, you can absolutely demolish any dug-in infantry. =====Panzer IV===== A somewhat more conventional family, the Panzer IVs are the closest the Germans have to a Sherman. Of course, it's a bit of a stretch, as it's still very much a German tank and in fact, it's the Ausf E that's the closest match for a basic Sherman. Still, this is most likely the reason you'll want them: it's the Panzer IV that's the mainline medium tank in Early and Mid War. Only in Late War does the Panzer III get a variant that takes the role that only the Panzer IV can do in the earlier periods. '''Ausf. A''': The short 75 is a different animal in Fall Weiss. It can't damage Medium or better armour there, but it is a good anti-infantry option, since it can pound away with an HE bonus with impunity. It's also 5+ in the first place, though it does not have the -1 damage of most 5+ guns. This bad boy costs a bit, so you probably want to keep it away from AT weapons. It's not the most expensive thing in existence, but it is squishy. Also has no hull machinegun. '''Ausf. D''': For 2 extra points, it becomes the third most expensive Wehrmacht toy in Fall Weiss, gets up-armoured to Light, so it no longer fears machineguns, and it gets that hull MG. It's still probably best held at the rear regardless of that MG. '''Ausf. E''': A little pricey Early War, but it's the Early War counterpart to the T-34. Unlike the T-34, it needs some positioning, since it has squishy sides and rear. Very much a mid-war workhorse, though the PzIII Ausf. N is more points-efficient Late War. '''Ausf. G''': The long barreled 3+ variant, available mid-war. A nasty gun in mid-war, it's a good example of German strength in that period - and it comes at a bit of a price, but it's still not particularly overpriced. '''Ausf. H''': Coming around mid-war, with side skirts, it loses its side armour weakness and gains a Heavy front and a Heavy Turret. It's also 3+, so it's almost a pocket heavy. Actually reasonably priced for what it brings to the table. '''Ausf. J''': Replaces the Ausf. G in Late War. It retains the Heavy front of the Ausf. H, but loses the Medium sides. It's a little cheaper, so it's a better option if you can keep its sides safe.
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