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==Issue #5== This issue has an Egyptian theme, with all its articles relating to either the Amber Wastes cluster of Ravenloft or the Egypt of Gothic Earth. '''The Reapers of Ashkazeer:''' A short fiction piece in which a now-wealthy man learns the true price of his wealth and success. '''Face Value:''' A short fiction piece in which an adventuring party comes to a grisly end in a mummy’s tomb. '''Not Just an Ordinary Trip To Muhar:''' A short fiction piece in which a merchant rescues a child from the clutches of Tiyet. '''In the Ruins of Eternity:''' An examination of the spiritual beliefs of the Hakiri people of the Amber Wastes. '''Shoals on the Sea of Sand:''' An examination of the natural hazards, not including monsters, that one risks when travelling through the Amber Wastes. '''Wrath of the Ancients:''' Details on four curses unique to the Amber Wastes. The Bane of Sobek dooms a victim to thirst as water fouls whenever they try to drink it. Thoth's Judgment slowly turns its victim to stone. The Curse of Ulthar summons a malicious cat-spirit that harasses the target of its vengeance. Should the cat be slain, it returns again and again, increasingly hostile. Revenge of the Pharoahs summons an invisible guardian spirit that terrorizes and ultimately slays those who dared to steal from a royal tomb. '''Aljaugasba:''' A domain consisting of a city spiraling into decadence and corrupt hedonism, haunted by the darklord; a former vizier who used his psionic abilities to brutally enforce morality on his people to sate his own megalomania, only to be tricked into publicly murdering his sultan and thus condemn him to existence as an incorporeal undead who can now only possess foreigners. '''Character Development - Archaeologist:''' Instructions on how to build and play a character to follow the archetype listed in the title. '''Sephren’s Pyramid:''' A mini-dungeon in the form of a pyramid found in Sebua, built for the mummy of a lesser pharoah. '''Fitful Slumber:''' Details on the existence of mummies. '''Corners of the Core - Deir el Medina:''' An examination of a ruined city, once dominated by worshippers of Set and now home only to degenerate serpent folk. '''Children of the Night - Inanamen:''' The lord of Deir el Medina, the mummy of a once-mighty High Priest of Set. '''Growls in the Night - The Serpent Folk:''' Details and statistics for Set’s mutant half-snake half-man monsters. '''Tome of the Guardians - The Spear of Ahmoth:''' An enchanted spear that once belonged to the faithful guard who discovered Tiyet's treachery, inadvertently causing her to make her decision to mummify herself. Steeped in his blood, it burns for vengeance against the heart-eater, and would be a powerful weapon to destroy her forever. However, it is so tied up in the need to slay her that it can never be taken from Tiyet's domain of Sebua until she has met her final death. '''The Cult of Khepri:''' Details on a twisted Akiri cult that has found a new home in Matira Bay, following a corrupted and conquest-driven take on the faith of Khepri. '''Character Development - Grave Robber:''' Instructions on how to build and play a character to follow the archetype listed in the title. '''Secrets and Sorcery - The Order of the Cobra:''' A qabal native to Gothic Egypt, determined to avenge the desecrations that their fallen land has suffered by overthrowing the Ottoman and British invaders and retrieving the artefacts plundered by greedy foreigners. '''Prince of the Nile:''' The legendary pharaoh Tutankhamun as an actual undead mummy in Gothic Earth. '''The Rising Dark:''' An alternate setting for Masque of the Red Death, taking place in the Roaring 20s (1924 and on) instead of in the 1890s of the core game.
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