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== Director Cards == These cards are quick reference for the director, they consist of basic weapon cards, mooks, Left hands, and The Big Bad. These cards are here to make the directors job a little easier and helps keep track. These normally stay with the Director and are taken out of the deck. Pistol- Ammo: 15 Damage: 1 If a hero spends 3 ammo they add 1 to damage. If they spend 5 they can fire at another enemy. Assault Rifle- Ammo: 30 Damage: 1 If a hero spends 3 ammo they add 1 to damage. If they spend 5 they can fire at another enemy. Shotgun- Ammo: 5 Damage: Roll 2d6 for the amount of enemies hit. Roll once to attack the group, and all that fail they take 1 damage. Rocket Launcher- Ammo: 1 Damage: Roll 2d6, kill that many mooks, if used on a villain they take 5 damage. Mook- Hp: 1 Damage: 1 Skill rolls: 1d6 Most mooks have pistol which just gives them range and doesn't add damage Left Hand- Hp: 10 Damage: 2 Skill rolls: 2d6 A Villain can have different weapons for different effects. Pistol: Lets him attack at range for 2 damage. Shotgun: Roll 1d6 and make attack rolls to that many Heroes, on a hit do 1 damage. Rocket: ONE USE. Instantly hits all Heroes for 2 damage. Big Bad- Hp: 10 to 15 Damage: 2 Skill rolls: 2d6+1 A Villain can have different weapons for different effects. Pistol: Lets him attack at range for 2 damage. Shotgun: Roll 1d6 and make attack rolls to that many Heroes, on a hit do 1 damage. Rocket: ONE USE. Instantly hits all Heroes for 2 damage. Thread: http://suptg.thisisnotatrueending.com/archive/32762540/
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