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===Ratskin Savages=== There is an another travelling warrior amongst the Ratskin tribes, the Savage. Though unlike the Totem Warrior they normally do not remain attached to gangs and only join in after receiving their hired gun fee and then leave after a short period. This is fine because Savages can start with much higher statlines than Totem warriors (who progress in XP along with the rest of the gang). So they make for a good method of quickly buffing your force if you need an extra pair of hands. What also distinguishes the Savage from the Totem Warrior is how they behave. The Savages are NOT seen as holy wanderers, rather they are seen as the absolute worst of the Badskins, who not only have been ''"tainted by civilisation"'' but want to see all of the hive dwellers get slaughtered and [[Barbarian|fall into unstoppable rages]] in order to get this done. In rules terms they focus entirely on close combat, and gain the two-weapon bonus [[What|even if disarmed]], they also cannot be parried in close combat on a 4+ due to the sheer ferocity of their attacks. Finally, if they take an opponent '''out of action''' (models don't usually die straight away in Necromunda) then the Savage can descend on them and attempt to give them a rusty-bladed scalping if they can't get away in time, which will basically give the opponent's character some form of disfigurement (and a permanent penalty like being blinded or deafened... or DEAD).
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