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==VS. White Scars== Theres currently a great deal of debate on whether or not [[White Scars]] are better than the Ravenwing. The crunch mirrors their fluff match up pretty well. Ravenwing are a smaller, more expensive and overall more niche force, whereas the White Scars are a far larger, individually cheaper force of uprated bikers. In terms of per-model costs and abilities White Scars are undoubtedly better, being able to spam far more bike models that are not only better rules wise but also cheaper. Thats only counting the basic bikers though, as the "Ravenwing" also encompasses the Chapter's land speeders and flyers, which benefit from the similar bonuses. Furthermore, Ravenwing's Black Knights are far better than any bike unit the Scars could field with the Vanilla codex and Sammael beats Khan in every way. DA can also take land speeder squadrons of 5 compared to the vanilla's 3. Further, Ravenwing also support the rest of their army better, such as being able to Scout forward and Outflank without the need for special characters, and carrying Teleport Homers to guide Terminator squads in. It really comes down to your preference. ...and then both forces were updated in 2015. with Ravenwing getting ''[[Cheese|rerollable Jink]]'' and overwatch at BS-2, base. This just gets cheesier as you add in the formation bonuses where Ravenwing boost each others ballistic skill or can overwatch for each other, then if taken as part of a Lion's Blade Strike Force they get upped to BS-normal with Land Speeders gaining ''[[Rape|damn]] [[Tau|Supporting Fire]]''. If taken as part of a Ravenwing Detachment instead they can turbo boost on turn one to get a "free" Jink on the enemy's next shooting phase, i.e. ''full Ballistic Skill on turn two!''. [[Deathwing]] Strike Forces also benefit from being deployed with Ravenwing by being able to choose to pass or fail reserve rolls when accompanied by certain formations (which also have the aforementioned Teleport Homers). What did the White Scars get? With the release of the new Kauyon supplement, which was later rolled into the Angels of Death supplement with the other non-ultramarine chapters, the White Scars have just received a Decurion-style detachment all to themselves. Now White Scars in this formation are arguably the fastest and most mobile space marine chapter in the game, and can again field an all biker army again with all the lovely bonuses that come with these new formation-detachments. The formations in this detachment are also brutal as well, with tons of fluffy formations and abilities that you cannot find in the regular Gladius Strike Force (while still allowing use of the formations available in the Gladius). However it lacks the free-transports ability (which is unfortunate) it more than makes up for it with abilities that benefit a fast moving hit-and-run army. In summary though, Ravenwing are really about bringing synergy with a combined force, rather than being the force itself. Where the Scars are really about the bikes and aren't focused on much else. If you want a larger force of exclusively bikes then Scars are better. If you want a smaller support force with great special units then Ravenwing are better.
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