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== Step 5 (Optional)== Sometimes, random character generation can lead to some weird histories, and these histories can translate into so oddly dispersed stats. Lowly Beggar + Miserly merchant + Ship's Captain + Sorcerer's Apprentice means you're potentially Andrew Carnegie who studied magic. it also means that you won't likely have a dice pool greater than 4 in what should things your character is competent at, and even skills that a character should be exceptional at produce successes at a respectable (but not earth-shattering) [http://1d4chan.org/wiki/One_Roll_Engine#Math roughly 70% of the time]. If you want to fine-tune your character, remember each die is worth 5 XP. Thus, the first level of each Previous Career (2xD) is equivalent to 10 XP in point-buy character generation, each subsequent level of the Career is worth 5 XP, and each option on the Unusual Experiences table is also worth 5 XP. (The bonuses to Stats, Skills and Advantages rewarded for all of these are priced accordingly below.) Discard each unwanted option accordingly and spend the free XP on the Stat or Skills you want to improve. In my example, I look at my stats and say "Fuck your magic, I'm Andrew Carnegie!" Then, I dump the Sorcerer's Apprentice perk and get back a sweet 10 XP. I then spend said sweet XP, gaining +1 COMMAND, +1 Haggle and +4 Inspire. Now it's time to start wheelan' and dealan'! {| border=0 cellpadding=3 cellspacing=0 |- valign="top" ! Stats, Skills, and Advantages || align=left| XP Costs |- valign="top" | | Increase a Stat || 5 points |- valign="top" | | Increase a Skill || 1 Point |- valign="top" | | Turn normal die into Expert Die || 2 Point |- valign="top" | | Turn Expert die into Master Die || 5 Points |- valign="top" | | Get an Advantage || The Advantage's XP Cost (Buy the book, ya cheapskate!) |}
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