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=== House Rules === * Card "Balance": the most basic house rule, enforced by certain vidya adaptations. Turning in card sets only grants a set number of reinforcements, typically 5, regardless of how many sets have been turned in. Your mileage may vary on whether this rebalances or unbalances the game; I've heard it both ways. * Hyborian Risk: same old risk, with a Conan-themed map. Hell, just change the fucking map; everybody knows the Classic map is broken. * Nuclear Risk: each time the player's turns have gone around the table once, draw the top card of the territories deck. All units in that territory are eliminated, and the territory is uninhabitable. When sets are turned in, shuffle those cards into a 'nuclear-only' deck that is used when the normal deck is exhausted. Last person standing wins. * Time Limit: play until every player has had X turns. Whoever has the most territories wins. ::''Well, that would make the game suck less.'' ::''How so?'' ::''Because you're playing it less!'' ::''[[Dohohoho|DOHOHOHOHOHOHO!]]'' * Assassin Risk: Before the game starts, everyone puts one army unit in a cup, and each player draws a unit without looking. Do NOT show the other players what you drew, unless you drew your own colour -- then show the other players, draw another unit, and put your own colour back in. As soon as a player is eliminated from the game, whoever secretly drew that player's colour wins the game. This eliminates the long boring endgame between two superpowers, and increases the levels of paranoia between players. * The Only Risk that should be played: Just any risk but when you loose an unit you must drink a shot of high-graduated soft drink. Also, the ''[[40k]] [[Dawn of War]]'' expansions ''Dark Crusade'' and ''Soulstorm'' implement the same structure, but instead of a territory's conquest determined by 1-4 dice rolls, it is determined by a 5 to 40 minute [[40k]] RTS battle. Needless to say, it's much better. {{Board Games}} [[category:Board Games]]
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