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=== vs. environment === <div style="margin-left:2em;float:right;width:40%"> {|border=1 cellspacing=0 cellpadding=4 |- ! Target !align=left| Difficulty of Task !align=left| Effect on the story |- |align=center| 0 | Any shmoe off the street does it without thinking. | No practical effect, will never be mentioned again. |- |align=center| 5 | You need to know how to do it, but only amateurs screw up half the time. | Success will make things fun for everybody. |- |align=center| 10 | A pro has a 50/50 chance of doing it. | Success would be nifty. |- |align=center| 15 | A heroic stunt. | Success would steal the scene for a bit. |- |align=center| 20 | Only a master could pull this off. | Success would upstage all the other characters in this scene. |- |align=center| 25 | You need to be like an olympic-level to succeed just half the time. | ''???'' |- |align=center| 30 | Jegus. Even with a full 6 dice you have a 2% chance of success. | Success would upset the whole story. |} </div> If the GM thinks it isn't a given that you can accomplish a task, or it would be interesting if you fail, a character may have to apply one of their clichés to see if they will succeed. Roll all the dice for the appropriate cliché, and compare the sum to a difficulty number set by the GM, based on either how hard it would be to do the task, or how disruptive it would be to everyone's fun: Remember that losing your tools of the trade for a cliché means you can only roll half your dice for that cliché. To get extra dice to roll, you'd need to acquire some sweet gear during the adventure.
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