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==Rogues in Pathfinder== [[File:Merisiel.jpg|thumb|right|300px|Merisiel, Pathfinder's iconic Rogue]] Rogues in [[Pathfinder]] suffer from give and take. On one hand, the compressed skills make them able to do more, weapon finesse doesn't have any requirements, and they gained selectable Rogue Talents while the list of things immune to sneak attack was limited to [[Aeon]]s, [[Elemental]]s, [[Ghost|Incorporeal]]s (unless you had ghost touch), [[Ooze]]s, [[Protean]] and [[Swarm]]s (many of which not rare, but unlike [[Construct]]s and [[Undead]] things you aren't going to be fighting all the damn time and every adventure). On the other hand, the compressed skill system, its reduced penalties for non-class skills, it being easier to obtain class skills, and the [[Bard]]'s new Versatile Performance feature mean other classes can do the skill monkey thing pretty good if not better. You also can't sneak attack with splash weapons because some idiot that thinks martials needed to be realistic declared it OP during the playtest, and most of the talent options suck. Rogue was so underwhelming it was eventually replaced with the Unchained Rogue, which was a straight upgrade to the original. Partial concealment no longer blocks sneak attack, so you ''can'' stab someone in a dark alley. Instead of having to blow a feat to actually hit things with dexterity, a rogue gains it automatically and, at levels 3, 11 and 19, pick a weapon to add dexterity to damage. At 4th level they get the ability Debilitating Injury, which debuffs enemies hit by sneak attack for free and stacks with talents that modify Sneak Attack. At 5th level they automatically gain a skill unlock, which lets you do new things with a skill that vary between being "cool, useful ''and'' interesting", "did it better with magic four levels ago," and "be mildly better at something you could already do" (mostly the last two). Finally a lot of the Rogue Talents were buffed, and most of the talents going forward sucked less. Also added late in the system's life was the archetype Eldritch Scoundrel. In exchange for some of your sneak attack, all your armor, half your skill points (though an intelligence focus largely negates that), half your rogue talents and your first Uncanny Dodge, you become a single class [[Arcane Trickster]]. This is nice, except at this point Accomplished Sneak Attacker was already printed, which allowed early entry (Rogue 1/Wizard 3) into the ''actual'' Arcane Trickster, which is a better option since your build is then 95% [[Wizard]]. "Early Entry" may be synonymous with "[[Cheese]]", but this instance has been officially endorsed by being the default build of one of the companions in the [[Kingmaker]] video game. Rogue is still tier 4, though a better tier 4. After Unchained, while much better, it's still tier 4 since it still lacks the power to truly shine in any area that other classes can not in. Eldritch Scoundrel is tier 3 but (again) Arcane Trickster is pretty much strictly better. ===Rogues in [[Pathfinder Second Edition]]=== Take the 1e unchained Rogue and update it to 2nd. Seriously, that metric boatload of skill feats you get (one at each level) is a callback to the Skill Unlocks in 1e. You are Still the stealing, sneak attacking, [[skill monkey]] but now more build potential has opened up. Target only needs to be flat-footed to be sneak attacked. Rogues are also more likely go first if they manage to substitute Deception or Stealth for initiative rolls. Your subclasses (inventively called "Rackets" because crime) are as follows: *''Thief'': Your vanilla rogue who uses Dex to damage. *''Ruffian'': The bruiser rogue like in 4E. The difference here is that ruffians can wear medium armor and can focus their build around strength and intimidation. *''Scoundrel'': The silver tongue, able to render enemies flat-footed with a well-placed feint. *''Mastermind'': (Introduced in Advanced Player's Guide) More of a know-it-all, you can determine how to render an enemy flat-footed just by finding out those weaknesses. You also become more of a lore monkey than a wizard would like to be. *''Eldritch Trickster'': (Introduced in Advanced Player's Guide) Gives you immediate access to a multiclass feat that grants casting and lets you pick up the Magical Trickster feat (letting you use Sneak Attack with spells) at level 2. “Assassins” Decoupled from the rouge so other classes can use but require skills in Alchemy, Deception, and Stealth. You spend your entire turn to make a single target then get bonuses to find the target and deal more damage to them. One of the feats let you Assassinate so good only divine intervention can retrieve their soul. {{Pathfinder-2nd-Edition-Archetypes}}
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