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==On the Tabletop== {| class=wikitable ! || Pts || WS || BS || S || T || W || A || Ld || Sv |- | '''The Sanguinor:''' || 150 || 2+ || 2+ || 4 || 4 || 5 || 5|| 9 || 2+/4++ |} The Sanguinor: Definitely not the primarch, unless Sanguinius was the runt of the litter. Turns out he's just Aratron suped up by the warp. Still a badass. 8th's handling of characters means that this guy's biggest weakness, the inability to join a bodyguard unit, has been completely negated. His Encarmine Broadsword is S +2 AP -4 D 2, making him an absolute murder machine against 2 wound marines. Nearby Blood Angels get an extra attack in melee (which doesn't stack with shock assault), and he can charge after falling back from combat, letting him get out of tarpits and then into combat with the small, elite squads he wants to be killing. Plus, his Death Mask knocks a point of morale off nearby units, making those kills hurt even worse. Given he has an aura granting +1 attacks to all Blood Angels Infantry within 6" and he has the Blood Angels and Infantry keywords, just like a Captain granting reroll 1's The Sanguinor will never not have 6 attacks. Savage Echoes can bring it up to 7 attacks! Though the aura doesn't do anything in the event a core unit is charged or is charging, it is useful in the case in which a blood angel unit was unable to kill an enemy in the initial charge. They want to Always Be Charging after all. Remember to throw a grenade each turn, if possible. He may not have a gun, but at least it's something to do with that BS 2+.
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