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Scrollhammer: Daedra Cults 2.0
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=====Azura, Prince of Dusk and Dawn===== Azura is to mortals considered to be among the friendlier Daedra. Appearing in the form of a beautiful woman, she embodies aesthetically pleasing and sublime ideals. She is a major figure in Dunmer religion, having guided the prophet Veloth in his long journey to Resdayn long ago, and later guided the Nerevarine on his quest against the Sixth House. '''Cult Army(Azura)''' *Heroes: 1+ Sorcerer-Priest w/ retinue. 0-1 Winged Twilight Handmaiden. *Core: 1+ Cultist Covens, Flame Atronachs, 0-1 Scamps. *Elite: Frost Atronachs, Storm Atronachs, 0-1 Aurorans, 0-1 Daedroth, 0-1 Vermai, Shrine of Azura. *Support: Winged Twilights, 0-1 Clannfears, 0-1 Hungers, 0-1 Spider Daedra. '''Daedra Army(Azura)''' *Heroes: Winged Twilight Handmaiden. *Core: Winged Twilights, Scamps, Flame Atronachs. *Elite: Aurorans, Daedroths, Frost Atronachs, Storm Atronachs, Vermai, 0-1 Shrine of Azura. *Support: Clannfears, Hungers, Spider Daedra, Xivilai, Cultist Covens, 0-1 Sorcerer-Priest w/ retinue. '''Specific Rules''' Artifact: Azura's Star Unique Spell: Light of Dawn Shrine's Blessing: *Star of Dusk and Dawn. At the beginning of each of your turns, nominate up to d3 units within 48" of the Shrine of Azura. That unit gets +1 to their Ward Save against spells(or a 6+ Ward Save if they do not already have one) until the beginning of your next turn. During dawn or dusk(the turn after Night Fighting ends if the game begins at night, or the first turn of naturally occurring Night Fighting, if the game does not begin at night), you may nominate up to d6 units, and this bonus is increased to +2(or a base 5+ save for models normally without one). Multiple instances of this effect do not stack. Special Rules: *Mirrored Shadow: You may reroll three Power Dice per game for spells being cast by models in an army serving Azura. You must abide by the second result. An Azura Cult army is Desperate Allies with all Dunmer Great Houses, and Trusted Allies with a Lone Hero Nerevarine. An Azura army can never ally with a force serving Sheogorath, Mehrunes Dagon or Molag Bal.
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