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==Types of Non-Servitor== Just because someone in 40k has had most of their body replaced with mechanical implants does not necessarily mean that they are automatically Servitors. Even when these people are indentured and forced to perform menial functions, the distinction is mostly their ability to think for themselves, but even then that line can get a bit hazy when some mechanised menials are stripped of the ability to make their own decisions. *'''[[Arco-flagellant|Arco-Flagellants]]''' - Repentant Heretics and Prisoners guilty of crimes against the [[Ecclesiarchy]] have had no mind-wiping at all so they can suffer their punishment. Like Adsecularis, they are not strictly Servitors, but most of their bodies are cut-off and replaced with vicious weapons and their faces are enclosed with helmets that show them nothing but [[My Little Pony|harmonious, serene, utopian visions]], until a Priest or Inquisitor switches them to kill-mode which changes the channel to torture porn and pumps them full of drugs, sending them on a murder spree. *'''[[Tech Thrall|Tech Thralls/Adsecularis]]''' - a variant kind of combat cyborg, though considered even ''lower'' than other types of combat servitors. They have not had their personalities extinguished by mind-wiping yet but the amount of augmentation leaves them without free will; forced to charge at the enemy on command and are presumably shitting bricks while trapped inside their own bodies. Without the proper programming they aren't actually any good at fighting, yet are considered expendable troopers whose parts can be re-used later. *'''Tech Guard/[[Skitarii]]''' - The proper fighting arm of the Adeptus Mechanicus, basically a whole bunch of mechanically augmented soldiers who worship the machine god. Not servitors because they have their minds perfectly intact; unlike Tech Thralls, and are presumably quite happy with their situation rather than being forced into anything. *'''[[Dark Heresy|Serfitor]]''' - Like the Adsecularis, a Serfitor can be mistaken for a servitor at first glance, though they have not had their minds wiped and have their bodies controlled by the machine. The reason for this subtle difference to normal servitors is that sometimes the crimes are not grave enough to warrant a permanent sentence, therefore once the period of servitude is complete they may attempt to return to their original lives. But now with a set of crappy augmetics that have [[grimdark|left them permanently disfigured]]. *'''[[Chrono-Gladiator]]''' - nothing to do with [[Ordo Chronos|time-travel]]. They are heavily modded cyborgs with a timer built into their system that counts down to their deaths which can only be extended by accumulating kills. Despite this disposable function, they are apparently prohibitively expensive to create and maintain. *'''Uncategorized''' - Sometimes the line is so blurred that it's impossible to say whether or not a man is a man or a servitor. A good example is a submarine piloting servitor from Inquisitor Gideon Ravenor's stories. The servitor, as it was referred to in story, had full ability to reason and communicate and could express fear and urgency as well as make decisions that countermanded his passengers' orders. It appears that this variant may have been mind wiped, but then taught/programmed with the ability to pilot while keeping all higher brain functions and an unusual amount of free will. It just goes to show that not all servitors are created equal. {{Template:Mechanicus}} ===Pit Slaves=== A particular sub-category of non-servitors includes '''Pit Slaves''' which are a playable faction in the [[Necromunda]] tabletop game. They represent those indentured cyborgs who have liberated themselves from their masters but found that the only people who would take them in were more of their own kind, thus they group together into outlaw gangs. Occasionally these gangs also include [[derp|"escaped"]] Servitors as well, but clearly they've just been stolen. Despite being outlaws, having mostly bionics does have clear advantages. Firstly, they don't require as much nutrition to keep the fleshy parts, so they are actually cheaper in terms of gang upkeep. Second, they have most of the weaponry they need built-in so they don't have to worry about finding arms and equipment from black-market traders. Even Pit Slaves who were liberated from non-combat jobs can find they have an impressive arsenal built in: Foundry slaves have giant hammers/mallets built into their arms, mining slaves have rock drills that can core holes out of victims, while even agricultural pit slaves get pruning shears which also function really well at snipping people's heads off! Originally, the Pit Slave appeared in the Outlanders expansion for OG [[Necromunda]] as a single hired gun. Andy Chambers would follow up with an article on playing whole gangs of escaped Pit Slaves in the pages of [[White Dwarf]], which would later be updated and re-released in the online Necromunda [[netzine]] Gang War in the article "Blood and Iron Take 2" by Robert J. Reiner. For more information on these guys, [[Pit Slave|see their main page.]] [[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category:Dark Mechanicus]]
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